Player Matchup

Da Ji
Da Ji
NATEWINS13-
Da Ji
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 233L
1,468 Elo+
Solo
Chronos
Chronos
Rexx6000
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
SteenKeee
Geb
Level 49
God Stats
6W - 4L
1,489 SR
Queue Stats
94W - 83L
1,403 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ctsdragon1307
Ah Muzen Cab
Level 25
God Stats
1W - 1L
1,283 SR
Queue Stats
59W - 44L
1,475 Elo+
Party 2
Guan Yu
Guan Yu
stumpy50
Guan Yu
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
119W - 102L
1,480 Elo+
Party 2
Team Averages
Level 71
1,454 SR
1,465 Elo+

VS

Team Averages
Level 106
1,500 SR
1,532 Elo+
Zhong Kui
Zhong Kui
KingSmallDong
Zhong Kui
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 10L
1,575 Elo+
Party 1
Ra
Ra
MarianojS89
Ra
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 183L
1,451 Elo+
Party 3
Thoth
Thoth
PaptheDap
Thoth
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,575 Elo+
Party 1
Set
Set
TheKumpster
Set
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,575 Elo+
Party 1
Charybdis
Charybdis
ferddgr
Charybdis
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 232L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 10
7,961
569
4,747
11,962
5,319
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Rexx6000
Chronos
19
6 / 3 / 12
10,473
748
16,673
16,279
7,510
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
2 / 2 / 15
10,089
721
10,756
17,136
14,053
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Muzen Cab
ctsdragon1307
Ah Muzen Cab
17
2 / 2 / 12
9,525
680
13,351
13,198
6,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
stumpy50
Guan Yu
20
11 / 1 / 9
11,255
804
16,169
23,160
25,433
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KingSmallDong
Zhong Kui
18
7 / 4 / 3
10,823
773
19,146
15,562
12,427
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 5 / 7
9,684
692
13,765
12,255
6,260
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
PaptheDap
Thoth
17
0 / 3 / 7
9,593
685
18,507
9,809
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 5
8,552
611
8,906
13,751
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ferddgr
Charybdis
16
1 / 3 / 10
9,428
673
13,201
13,652
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
46
21
Kills
14
14
Deaths
21
58
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
KingSmallDong
Zhong Kui
7
4
3
2.13
L
4
5
7
1.5
W
0
6
10
0.83
L
Thoth
PaptheDap
Thoth
0
3
7
1.17
W
Chronos
Rexx6000
Chronos
6
3
12
4
W
2
2
15
4.75
L
2
6
5
0.75
W
Ah Muzen Cab
ctsdragon1307
Ah Muzen Cab
2
2
12
4
L
Charybdis
ferddgr
Charybdis
1
3
10
2
W
Guan Yu
stumpy50
Guan Yu
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,696
Damage
73,525
81,735
Taken
65,029
58,589
Mitigated
36,841
41,620
Healing
25,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
KingSmallDong
Zhong Kui
19,146
869
1,634
5,710
15,562
12,427
592
7,483
8,079
23,590
2,555
L
13,765
661
5,990
3,476
12,255
6,260
0
4,906
7,349
29,467
0
W
4,747
479
1,395
818
11,962
5,319
66
8,136
3,826
0
6,826
L
Thoth
PaptheDap
Thoth
18,507
758
545
811
9,809
4,097
0
3,793
6,016
43,296
0
W
Chronos
Rexx6000
Chronos
16,673
4,701
1,379
1,354
16,279
7,510
296
11,300
4,979
39,795
0
W
10,756
1,068
1,855
3,443
17,136
14,053
92
9,963
7,173
18,141
0
L
8,906
3,598
0
3,057
13,751
7,717
0
7,183
6,568
0
16,715
W
Ah Muzen Cab
ctsdragon1307
Ah Muzen Cab
13,351
2,744
1,212
3,992
13,198
6,274
97
8,345
4,853
0
24,572
L
Charybdis
ferddgr
Charybdis
13,201
5,157
1,360
3,262
13,652
6,340
78
4,608
9,044
0
22,573
W
Guan Yu
stumpy50
Guan Yu
16,169
1,901
14,022
12,150
23,160
25,433
136
12,356
10,804
819
34,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,303
Gold Earned
48,080
144
Minions Killed
176
0
Camps Cleared
0
1,429,622
Distance Traveled
1,160,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,823
773
32
2
0
239,261
0
L
Ra
9,684
692
45
3
0
240,323
0
W
Da Ji
7,961
569
8
1
0
240,638
0
L
Thoth
9,593
685
47
3
0
242,226
0
W
Chronos
10,473
748
47
3
0
276,901
0
W
Geb
10,089
721
12
1
0
315,187
0
L
Set
8,552
611
24
2
0
182,655
0
W
Ah Muzen Cab
9,525
680
29
2
0
277,268
0
L
Charybdis
9,428
673
28
2
0
256,324
0
W
Guan Yu
11,255
804
48
3
0
319,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role