Player Matchup

Lancelot
Lancelot
ASAP SOOX03
Lancelot
Level 45
God Stats
1W - 8L
1,500 SR
Queue Stats
245W - 242L
1,541 Elo+
Solo
Bellona
Bellona
CharmingnemO98
Bellona
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,720 Elo+
Party 1
Pele
Pele
ImaBic
Pele
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,720 Elo+
Party 1
Cerberus
Cerberus
MizterMcdoogles
Cerberus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,720 Elo+
Party 1
Hou Yi
Hou Yi
Zlewis19
Hou Yi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,720 Elo+
Party 1
Team Averages
Level 72
1,500 SR
1,684 Elo+

VS

Team Averages
Level 67
1,561 SR
1,441 Elo+
Scylla
Scylla
Daddydeemon
Scylla
Level 97
God Stats
6W - 9L
1,500 SR
Queue Stats
380W - 404L
1,565 Elo+
Solo
Chronos
Chronos
NiceGuyBambo
Chronos
Level 88
God Stats
0W - 1L
1,804 SR
Queue Stats
25W - 25L
1,303 Elo+
Party 2
Freya
Freya
WipeMyAs1
Freya
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 36L
1,303 Elo+
Party 2
Cernunnos
Cernunnos
XSpacingoutX
Cernunnos
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 68L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
mcnuty245
Gilgamesh
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ASAP SOOX03
Lancelot
20
7 / 2 / 13
11,915
794
17,833
15,376
12,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 3 / 14
12,942
863
13,129
20,172
29,768
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pele
ImaBic
Pele
20
6 / 2 / 17
12,168
811
19,173
18,279
11,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
17
1 / 5 / 19
10,277
685
9,223
23,467
32,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
Zlewis19
Hou Yi
16
3 / 8 / 11
10,508
701
13,470
17,193
8,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
8 / 3 / 9
11,593
773
20,765
11,073
5,152
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
NiceGuyBambo
Chronos
17
6 / 6 / 10
10,927
728
18,128
18,876
7,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
WipeMyAs1
Freya
17
4 / 6 / 13
11,089
739
13,803
17,087
7,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
XSpacingoutX
Cernunnos
18
1 / 4 / 13
10,229
682
13,853
15,681
7,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
mcnuty245
Gilgamesh
16
1 / 8 / 13
9,933
662
11,155
18,496
9,786
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
78
27
Kills
20
20
Deaths
27
74
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ASAP SOOX03
Lancelot
7
2
13
6.75
W
10
3
14
5.67
L
Scylla
8
3
9
4.17
W
Pele
ImaBic
Pele
6
2
17
7.25
W
Cerberus
1
5
19
2.1
L
Chronos
NiceGuyBambo
Chronos
6
6
10
1.83
L
Freya
WipeMyAs1
Freya
4
6
13
1.75
L
Cernunnos
XSpacingoutX
Cernunnos
1
4
13
1.88
W
Hou Yi
Zlewis19
Hou Yi
3
8
11
1.06
L
Gilgamesh
mcnuty245
Gilgamesh
1
8
13
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,828
Damage
77,704
94,487
Taken
81,213
94,358
Mitigated
37,533
32,766
Healing
24,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ASAP SOOX03
Lancelot
17,833
1,528
570
4,372
15,376
12,921
1,148
7,588
7,788
0
38,271
W
13,129
3,885
1,385
3,222
20,172
29,768
1,113
9,886
10,286
0
27,486
L
Scylla
20,765
1,245
1,868
2,397
11,073
5,152
1,059
1,047
10,026
40,034
4,322
W
Pele
ImaBic
Pele
19,173
3,272
3,665
8,509
18,279
11,510
2,850
9,910
8,369
0
49,921
W
Cerberus
9,223
613
2,456
5,245
23,467
32,013
519
12,387
11,080
18,061
0
L
Chronos
NiceGuyBambo
Chronos
18,128
5,550
702
4,487
18,876
7,833
2,592
1,866
17,010
34,633
0
L
Freya
WipeMyAs1
Freya
13,803
4,195
0
5,259
17,087
7,482
413
2,808
14,279
21,079
0
L
Cernunnos
XSpacingoutX
Cernunnos
13,853
5,356
716
5,774
15,681
7,280
267
1,070
14,611
0
30,330
W
Hou Yi
Zlewis19
Hou Yi
13,470
5,358
1,780
1,562
17,193
8,146
2,155
10,529
6,664
0
21,892
L
Gilgamesh
mcnuty245
Gilgamesh
11,155
3,077
1,729
1,910
18,496
9,786
155
2,432
16,064
0
16,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,810
Gold Earned
53,771
168
Minions Killed
151
0
Camps Cleared
0
1,539,188
Distance Traveled
1,251,246
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,915
794
47
3
0
365,284
0
W
Bellona
12,942
863
28
2
0
304,987
0
L
Scylla
11,593
773
49
3
0
256,518
0
W
Pele
12,168
811
62
4
0
343,044
0
W
Cerberus
10,277
685
21
1
0
282,090
0
L
Chronos
10,927
728
35
2
0
255,949
0
L
Freya
11,089
739
18
1
0
240,295
0
L
Cernunnos
10,229
682
35
2
0
256,114
0
W
Hou Yi
10,508
701
10
1
0
243,783
0
L
Gilgamesh
9,933
662
14
1
0
242,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role