Player Matchup

Nox
Nox
DoctorLewtvig
Nox
Level 42
God Stats
2W - 0L
1,483 SR
Queue Stats
9W - 12L
1,366 Elo+
Party 2
Ravana
Ravana
TheBakedSchizo
Ravana
Level 116
God Stats
8W - 5L
1,884 SR
Queue Stats
449W - 467L
1,463 Elo+
Solo
Achilles
Achilles
WolfofBragi
Achilles
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 18L
1,458 Elo+
Party 2
Team Averages
Level 68
1,622 SR
1,429 Elo+

VS

Team Averages
Level 39
1,470 SR
1,500 Elo+
Terra
Terra
Indi3WaysJae
Terra
Level 38
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
majjj--
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
ringo_flex8
Sol
Level 76
God Stats
0W - 1L
1,620 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 14
7,667
767
8,154
4,054
1,827
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
8 / 2 / 8
9,164
916
11,411
5,875
3,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
WolfofBragi
Achilles
13
8 / 1 / 8
8,580
858
10,204
10,130
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,387
739
2,919
11,517
10,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
majjj--
Bellona
10
0 / 7 / 3
6,274
627
3,329
10,802
6,714
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 7 / 1
7,360
736
7,824
13,001
3,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
4
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
L
2
3
2
1
W
8
2
8
6
W
Achilles
WolfofBragi
Achilles
8
1
8
12
L
Bellona
majjj--
Bellona
0
7
3
0.21
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,769
Damage
14,072
20,059
Taken
35,320
16,292
Mitigated
20,573
5,258
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,154
1,332
0
741
4,054
1,827
405
2,519
1,535
27,177
0
L
2,919
607
2,347
2,421
11,517
10,114
0
2,890
8,126
7,954
0
W
11,411
2,365
0
2,705
5,875
3,667
427
3,026
2,849
0
47,313
W
Achilles
WolfofBragi
Achilles
10,204
2,755
0
1,812
10,130
10,798
155
5,259
4,871
0
15,352
L
Bellona
majjj--
Bellona
3,329
1,464
0
60
10,802
6,714
0
2,771
7,698
0
8,825
L
7,824
2,593
0
2,715
13,001
3,745
0
2,533
9,739
25,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,411
Gold Earned
21,021
120
Minions Killed
62
0
Camps Cleared
0
551,059
Distance Traveled
437,349
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,667
767
38
4
0
168,078
0
L
Terra
7,387
739
9
1
0
178,841
0
W
Ravana
9,164
916
68
7
0
193,546
0
W
Achilles
8,580
858
14
1
0
189,435
1
L
Bellona
6,274
627
11
1
0
126,098
0
L
Sol
7,360
736
42
4
0
132,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role