Player Matchup

Apollo
Apollo
Silver II
DibyDonut
Apollo
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,484 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Simpaholic7715
Baron Samedi
Silver III
Level 64
God Stats
3W - 3L
1,514 SR
Queue Stats
11W - 14L
1,484 MMR
Solo
Nemesis
Nemesis
Silver I
WhoKnowsManny
Nemesis
Silver I
Level 128
God Stats
0W - 3L
1,309 SR
Queue Stats
16W - 20L
1,486 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
x-Ellian-z
Cu Chulainn
Silver III
Level 101
God Stats
3W - 1L
1,841 SR
Queue Stats
5W - 10L
1,485 MMR
Party 2
Poseidon
Poseidon
Bronze III
x-d3r1ck-z
Poseidon
Bronze III
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
5W - 10L
1,485 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,576 SR
1,485 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,524 SR
1,485 MMR
Vulcan
Vulcan
Bronze III
Hnaz26
Vulcan
Bronze III
Level 173
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 78L
1,488 MMR
Party 3
Rama
Rama
Silver I
Hubie Dubois657
Rama
Silver I
Level 77
God Stats
1W - 0L
1,715 SR
Queue Stats
20W - 21L
1,484 MMR
Party 1
Guan Yu
Guan Yu
Silver I
K3tchup5auce
Guan Yu
Silver I
Level 112
God Stats
1W - 1L
1,298 SR
Queue Stats
19W - 18L
1,484 MMR
Party 1
Ganesha
Ganesha
Silver II
PanSearedJohn
Ganesha
Silver II
Level 109
God Stats
18W - 14L
1,606 SR
Queue Stats
20W - 22L
1,481 MMR
Solo
Da Ji
Da Ji
Bronze III
YisúsCrist
Da Ji
Bronze III
Level 103
God Stats
4W - 0L
1,500 SR
Queue Stats
80W - 59L
1,488 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DibyDonut
Apollo
15
4 / 5 / 2
9,791
490
10,742
16,604
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Simpaholic7715
Baron Samedi
13
2 / 5 / 3
8,810
441
7,981
16,115
11,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
14
1 / 6 / 1
8,833
442
7,883
18,539
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
x-Ellian-z
Cu Chulainn
14
0 / 4 / 0
8,938
447
7,417
14,801
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
x-d3r1ck-z
Poseidon
12
0 / 6 / 1
8,340
417
3,393
10,952
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CliodhnaKumbhakarnaChronosAo Kuang

VS

Bans
IshtarChang'eShivaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hnaz26
Vulcan
19
9 / 1 / 9
13,075
654
23,098
11,205
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 6
10,115
506
3,391
12,842
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
K3tchup5auce
Guan Yu
15
0 / 1 / 8
10,304
515
5,556
17,345
21,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
14
0 / 2 / 11
10,398
520
3,452
18,253
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
16 / 1 / 4
13,310
666
21,446
19,511
10,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
7
Kills
26
26
Deaths
8
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Apollo
DibyDonut
Apollo
4
5
2
1
W
Vulcan
Hnaz26
Vulcan
9
1
9
13.5
W
1
3
6
1.33
W
Guan Yu
K3tchup5auce
Guan Yu
0
1
8
4
W
Ganesha
0
2
11
2.75
L
Baron Samedi
Simpaholic7715
Baron Samedi
2
5
3
0.7
L
Nemesis
1
6
1
0.25
W
16
1
4
18
L
Cu Chulainn
x-Ellian-z
Cu Chulainn
0
4
0
0
L
Poseidon
x-d3r1ck-z
Poseidon
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,416
Damage
56,943
77,011
Taken
79,156
39,496
Mitigated
61,901
16,593
Healing
31,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DibyDonut
Apollo
10,742
6,113
0
5,471
16,604
4,838
1,712
4,626
11,978
0
69,960
W
Vulcan
Hnaz26
Vulcan
23,098
7,342
342
3,884
11,205
5,560
1,456
4,382
6,327
124,249
2,785
W
3,391
1,448
0
6,256
12,842
5,343
846
1,542
11,252
0
72,147
W
Guan Yu
K3tchup5auce
Guan Yu
5,556
452
2,149
6,315
17,345
21,427
475
2,578
14,077
1,706
55,268
W
Ganesha
3,452
547
722
4,063
18,253
19,257
691
2,336
15,877
43,561
0
L
Baron Samedi
Simpaholic7715
Baron Samedi
7,981
892
377
5,799
16,115
11,663
0
8,944
7,171
40,692
0
L
Nemesis
7,883
2,836
0
1,413
18,539
5,683
0
6,696
11,843
0
68,431
W
21,446
7,681
0
7,818
19,511
10,314
3,051
3,588
15,366
0
113,352
L
Cu Chulainn
x-Ellian-z
Cu Chulainn
7,417
836
0
2,739
14,801
14,663
0
2,138
12,663
0
63,224
L
Poseidon
x-d3r1ck-z
Poseidon
3,393
382
0
794
10,952
2,649
0
4,809
6,143
51,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,712
Gold Earned
57,202
471
Minions Killed
499
0
Camps Cleared
0
1,867,326
Distance Traveled
2,189,728
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,791
490
111
6
0
406,032
0
W
Vulcan
13,075
654
149
7
0
453,933
5
W
Rama
10,115
506
115
6
0
386,245
2
W
Guan Yu
10,304
515
89
4
0
439,490
2
W
Ganesha
10,398
520
14
1
0
411,748
4
L
Baron Samedi
8,810
441
38
2
0
346,826
0
L
Nemesis
8,833
442
109
5
0
443,053
0
W
Da Ji
13,310
666
132
7
0
498,312
8
L
Cu Chulainn
8,938
447
111
6
0
359,054
0
L
Poseidon
8,340
417
102
5
0
312,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role