Player Matchup

Thor
Thor
 
Thor
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AppleInc00
Hera
Level 118
God Stats
10W - 9L
1,482 SR
Queue Stats
313W - 301L
1,482 Elo+
Solo
Awilix
Awilix
FreyaYo
Awilix
Level 145
God Stats
9W - 9L
1,543 SR
Queue Stats
123W - 113L
1,489 Elo+
Solo
Bacchus
Bacchus
ROMBUSlads
Bacchus
Level 129
God Stats
12W - 5L
1,836 SR
Queue Stats
572W - 555L
1,526 Elo+
Solo
Cernunnos
Cernunnos
Toooombie
Cernunnos
Level 156
God Stats
2W - 1L
1,285 SR
Queue Stats
50W - 55L
1,400 Elo+
Solo
Team Averages
Level 130
1,529 SR
1,479 Elo+

VS

Team Averages
Level 62
1,576 SR
1,512 Elo+
Danzaburou
Danzaburou
Binosaimi
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
Kuzenbr0
Ne Zha
Level 39
God Stats
8W - 8L
1,568 SR
Queue Stats
45W - 46L
1,485 Elo+
Solo
Zeus
Zeus
bofadhelq8
Zeus
Level 116
God Stats
41W - 30L
1,545 SR
Queue Stats
66W - 70L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
命相皆由心
Hun Batz
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 236L
1,495 Elo+
Solo
Khepri
Khepri
黑云奇侠
Khepri
Level 58
God Stats
4W - 4L
1,766 SR
Queue Stats
480W - 462L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 0 / 1
6,790
679
5,736
7,736
3,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 3 / 6
6,872
687
5,966
5,397
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
FreyaYo
Awilix
11
5 / 0 / 8
7,009
701
6,660
8,157
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
ROMBUSlads
Bacchus
10
1 / 2 / 12
6,258
626
5,105
8,538
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Toooombie
Cernunnos
12
6 / 1 / 4
7,082
708
8,463
8,279
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Binosaimi
Danzaburou
9
0 / 4 / 2
4,852
485
3,600
8,124
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Kuzenbr0
Ne Zha
9
2 / 3 / 1
5,561
556
3,738
10,506
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 5 / 0
5,947
595
6,393
8,073
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
8
0 / 3 / 0
4,673
467
3,916
8,102
3,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
7
1 / 5 / 3
4,934
493
3,830
9,648
8,544
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
20
Kills
6
6
Deaths
20
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
1
3.5
W
5
3
6
2.67
L
Danzaburou
Binosaimi
Danzaburou
0
4
2
0.25
W
Awilix
FreyaYo
Awilix
5
0
8
9
L
Ne Zha
Kuzenbr0
Ne Zha
2
3
1
0.83
W
Bacchus
ROMBUSlads
Bacchus
1
2
12
3.5
W
Cernunnos
Toooombie
Cernunnos
6
1
4
8
L
3
5
0
0.6
L
Hun Batz
0
3
0
0
L
Khepri
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,930
Damage
21,477
38,107
Taken
44,453
19,719
Mitigated
21,445
16,700
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,736
1,843
0
3,854
7,736
3,407
605
0
7,736
0
41,035
W
5,966
858
0
0
5,397
1,830
97
2,791
2,606
39,938
0
L
Danzaburou
Binosaimi
Danzaburou
3,600
1,225
0
2,435
8,124
3,005
0
2,049
6,075
0
26,371
W
Awilix
FreyaYo
Awilix
6,660
2,797
0
4,828
8,157
2,958
0
1,655
6,502
0
37,922
L
Ne Zha
Kuzenbr0
Ne Zha
3,738
1,325
0
662
10,506
3,778
0
2,591
7,915
0
28,229
W
Bacchus
ROMBUSlads
Bacchus
5,105
1,208
362
3,115
8,538
8,385
45
3,952
4,586
18,964
0
W
Cernunnos
Toooombie
Cernunnos
8,463
4,366
0
4,541
8,279
3,139
0
1,825
6,454
0
48,025
L
6,393
785
0
2,181
8,073
2,569
0
3,478
4,550
35,736
0
L
Hun Batz
3,916
1,419
0
1,043
8,102
3,549
0
0
7,644
0
25,444
L
Khepri
3,830
344
0
2,113
9,648
8,544
0
2,953
6,695
14,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
25,967
325
Minions Killed
214
0
Camps Cleared
0
1,086,972
Distance Traveled
956,668
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,790
679
87
9
0
193,252
0
W
Hera
6,872
687
68
7
0
217,632
0
L
Danzaburou
4,852
485
49
5
0
179,115
0
W
Awilix
7,009
701
65
7
0
275,033
0
L
Ne Zha
5,561
556
45
5
0
214,973
0
W
Bacchus
6,258
626
16
2
0
207,474
2
W
Cernunnos
7,082
708
89
9
0
193,581
2
L
Zeus
5,947
595
62
6
0
201,696
2
L
Hun Batz
4,673
467
46
5
0
157,133
0
L
Khepri
4,934
493
12
1
0
203,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role