Player Matchup

Pele
Pele
 
Pele
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
GilgaDash
Lancelot
Level 138
God Stats
3W - 2L
1,759 SR
Queue Stats
416W - 407L
1,559 Elo+
Party 2
Ah Puch
Ah Puch
RT Tanuki
Ah Puch
Level 106
God Stats
7W - 0L
1,929 SR
Queue Stats
62W - 52L
1,589 Elo+
Party 3
Xbalanque
Xbalanque
SWF CRY 69
Xbalanque
Level 62
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 3L
1,279 Elo+
Party 3
Atlas
Atlas
skullReaper619
Atlas
Level 103
God Stats
14W - 4L
1,498 SR
Queue Stats
80W - 72L
1,532 Elo+
Party 3
Team Averages
Level 106
1,637 SR
1,492 Elo+

VS

Team Averages
Level 154
1,500 SR
1,601 Elo+
Cupid
Cupid
 
Cupid
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
Nash--61
Scylla
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,593 Elo+
Party 1
Geb
Geb
ReapingCats666
Geb
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 125L
1,547 Elo+
Party 4
Bastet
Bastet
Wilky126
Bastet
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 31L
1,633 Elo+
Party 1
King Arthur
King Arthur
esmith138
King Arthur
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 61L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 1 / 0
6,081
553
6,287
7,957
2,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
GilgaDash
Lancelot
12
3 / 1 / 0
6,797
618
10,240
10,875
6,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
RT Tanuki
Ah Puch
10
1 / 1 / 1
5,571
506
3,915
8,053
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
SWF CRY 69
Xbalanque
9
0 / 0 / 3
5,431
494
4,508
5,377
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 2 / 4
5,169
470
3,031
8,077
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 2 / 0
5,455
496
3,102
6,365
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Nash--61
Scylla
10
1 / 1 / 2
5,699
518
5,243
4,930
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 1
5,653
514
3,908
7,857
5,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
Wilky126
Bastet
8
0 / 1 / 1
4,973
452
3,871
9,929
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
esmith138
King Arthur
9
1 / 3 / 0
5,412
492
5,567
13,527
8,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
4
5
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
0
4
L
Cupid
 
Cupid
0
2
0
0
W
Lancelot
GilgaDash
Lancelot
3
1
0
3
L
Scylla
Nash--61
Scylla
1
1
2
2
W
Ah Puch
RT Tanuki
Ah Puch
1
1
1
1.5
L
2
1
1
2.5
W
Xbalanque
SWF CRY 69
Xbalanque
0
0
3
1.5
L
Bastet
Wilky126
Bastet
0
1
1
0.5
L
King Arthur
esmith138
King Arthur
1
3
0
0.33
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,981
Damage
21,691
40,339
Taken
42,608
19,392
Mitigated
21,479
15,889
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,287
677
0
1,262
7,957
2,701
0
1,788
6,061
0
45,835
L
Cupid
 
Cupid
3,102
1,605
29
2,297
6,365
2,268
0
1,292
5,073
0
39,245
W
Lancelot
GilgaDash
Lancelot
10,240
2,895
0
4,632
10,875
6,287
0
0
10,875
0
54,993
L
Scylla
Nash--61
Scylla
5,243
357
0
1,315
4,930
1,585
0
2,034
2,896
42,240
0
W
Ah Puch
RT Tanuki
Ah Puch
3,915
160
0
5,015
8,053
2,870
0
3,754
4,114
33,910
0
L
3,908
635
0
2,204
7,857
5,778
0
2,397
5,460
17,694
0
W
Xbalanque
SWF CRY 69
Xbalanque
4,508
1,858
0
2,804
5,377
1,730
0
661
4,716
0
34,993
L
Bastet
Wilky126
Bastet
3,871
775
0
3,798
9,929
2,906
0
1,223
8,706
0
30,046
L
King Arthur
esmith138
King Arthur
5,567
946
0
3,810
13,527
8,942
0
0
13,527
0
36,964
W
3,031
1,271
66
2,110
8,077
5,804
0
2,599
5,422
13,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
27,192
304
Minions Killed
278
0
Camps Cleared
0
1,096,587
Distance Traveled
1,046,092
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,081
553
59
5
0
235,322
0
L
Cupid
5,455
496
65
6
0
188,314
0
W
Lancelot
6,797
618
92
8
0
233,699
0
L
Scylla
5,699
518
79
7
0
189,087
0
W
Ah Puch
5,571
506
71
6
0
200,428
1
L
Geb
5,653
514
30
3
0
203,600
2
W
Xbalanque
5,431
494
67
6
0
216,460
2
L
Bastet
4,973
452
50
5
0
249,489
0
L
King Arthur
5,412
492
54
5
0
215,602
0
W
Atlas
5,169
470
15
1
0
210,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role