Player Matchup

Aphrodite
Aphrodite
Silver V
Chasemoney24270
Aphrodite
Silver V
Level 108
God Stats
38W - 28L
1,500 SR
Queue Stats
511W - 456L
1,233 MMR
Party 2
Erlang Shen
Erlang Shen
Silver III
TheNYGiant75
Erlang Shen
Silver III
Level 141
God Stats
15W - 15L
1,444 SR
Queue Stats
360W - 328L
1,387 MMR
Party 2
Hercules
Hercules
Silver II
meowman420
Hercules
Silver II
Level 138
God Stats
78W - 75L
1,776 SR
Queue Stats
926W - 861L
1,271 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,573 SR
1,297 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 67
1,620 SR
1,281 MMR
Fenrir
Fenrir
Silver III
PD_Atric
Fenrir
Silver III
Level 68
God Stats
7W - 6L
1,679 SR
Queue Stats
11W - 15L
1,281 MMR
Party 1
Guan Yu
Guan Yu
Silver III
codmather115
Guan Yu
Silver III
Level 67
God Stats
5W - 4L
1,671 SR
Queue Stats
11W - 15L
1,281 MMR
Party 1
Sol
Sol
Silver III
siegewt
Sol
Silver III
Level 66
God Stats
7W - 8L
1,511 SR
Queue Stats
11W - 15L
1,281 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chasemoney24270
Aphrodite
17
4 / 1 / 3
12,279
682
13,439
17,803
9,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
TheNYGiant75
Erlang Shen
17
2 / 1 / 8
12,753
709
17,251
31,026
32,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
meowman420
Hercules
17
4 / 4 / 5
12,261
681
13,785
29,073
36,486
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NoxAchillesKumbhakarnaBacchusChaac

VS

Bans
Baron SamediVamanaBaba YagaJormungandrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PD_Atric
Fenrir
17
1 / 3 / 4
12,087
672
12,027
19,907
28,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
codmather115
Guan Yu
16
1 / 4 / 4
11,095
616
13,898
24,721
31,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
19
4 / 3 / 1
12,147
675
31,220
16,957
10,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
10
Kills
6
6
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Chasemoney24270
Aphrodite
4
1
3
5.5
L
Fenrir
PD_Atric
Fenrir
1
3
4
1
W
Erlang Shen
TheNYGiant75
Erlang Shen
2
1
8
6
L
Guan Yu
codmather115
Guan Yu
1
4
4
0.75
W
Hercules
meowman420
Hercules
4
4
5
1.63
L
Sol
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,475
Damage
57,145
77,902
Taken
61,585
78,376
Mitigated
70,538
46,973
Healing
19,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Chasemoney24270
Aphrodite
13,439
1,595
11,390
11,151
17,803
9,121
1,278
6,243
11,560
64,569
0
L
Fenrir
PD_Atric
Fenrir
12,027
2,547
0
3,090
19,907
28,583
495
3,693
16,047
0
24,080
W
Erlang Shen
TheNYGiant75
Erlang Shen
17,251
7,238
867
11,177
31,026
32,769
242
10,705
20,321
1,494
38,261
L
Guan Yu
codmather115
Guan Yu
13,898
1,331
2,734
6,046
24,721
31,568
122
5,482
19,185
663
38,981
W
Hercules
meowman420
Hercules
13,785
5,861
1,198
11,190
29,073
36,486
1,245
11,002
18,071
0
31,832
L
Sol
31,220
14,673
0
7,697
16,957
10,387
1,197
4,477
12,480
91,667
11,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,293
Gold Earned
35,329
174
Minions Killed
174
0
Camps Cleared
0
958,068
Distance Traveled
939,760
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,279
682
101
6
0
287,985
0
L
Fenrir
12,087
672
15
1
0
346,647
4
W
Erlang Shen
12,753
709
46
3
0
350,328
1
L
Guan Yu
11,095
616
42
2
0
330,927
0
W
Hercules
12,261
681
27
2
0
319,755
0
L
Sol
12,147
675
117
7
0
262,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role