Player Matchup

Anubis
Anubis
Ahazi
Anubis
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
594W - 567L
1,518 Elo+
Party 2
Sobek
Sobek
AtlasMyth
Sobek
Level 88
God Stats
7W - 9L
1,306 SR
Queue Stats
380W - 349L
1,483 Elo+
Party 2
Ao Kuang
Ao Kuang
JustAnothaSmurf
Ao Kuang
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 152L
1,454 Elo+
Party 2
Heimdallr
Heimdallr
KikusSnipus
Heimdallr
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
95W - 102L
1,432 Elo+
Solo
Tyr
Tyr
PurpleNeck1413
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,381 Elo+
Party 2
Team Averages
Level 67
1,461 SR
1,454 Elo+

VS

Team Averages
Level 27
1,456 SR
1,450 Elo+
Cliodhna
Cliodhna
DJSandBox
Cliodhna
Level 29
God Stats
1W - 3L
1,282 SR
Queue Stats
41W - 40L
1,446 Elo+
Solo
Cabrakan
Cabrakan
JujuTVK
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,215 Elo+
Solo
Merlin
Merlin
KooterCannon
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,591 Elo+
Solo
Hou Yi
Hou Yi
Nytrin9
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Nike
Nike
Owlflamee
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ahazi
Anubis
20
10 / 2 / 13
11,998
1,000
22,093
15,235
7,915
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
AtlasMyth
Sobek
16
5 / 4 / 15
10,400
867
8,542
20,119
25,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
15
3 / 3 / 13
9,722
810
5,506
10,829
4,768
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
KikusSnipus
Heimdallr
19
6 / 4 / 14
11,085
924
21,309
14,761
6,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 3 / 15
8,635
720
7,268
15,495
15,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DJSandBox
Cliodhna
19
7 / 4 / 6
10,860
905
17,060
18,296
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cabrakan
JujuTVK
Cabrakan
6
0 / 3 / 1
6,287
524
1,051
5,731
4,964
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
16
6 / 7 / 5
9,893
824
19,536
14,372
8,467
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Nytrin9
Hou Yi
15
2 / 7 / 6
8,503
709
9,977
16,637
6,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
16
0 / 5 / 10
8,938
745
7,443
15,463
11,833
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
43
26
Kills
15
16
Deaths
26
70
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
Ahazi
Anubis
10
2
13
8.25
W
Sobek
AtlasMyth
Sobek
5
4
15
3.13
L
Cliodhna
DJSandBox
Cliodhna
7
4
6
2.5
L
Cabrakan
JujuTVK
Cabrakan
0
3
1
0.17
W
Ao Kuang
3
3
13
3.17
W
Heimdallr
KikusSnipus
Heimdallr
6
4
14
3.25
L
Merlin
6
7
5
1.21
L
Hou Yi
Nytrin9
Hou Yi
2
7
6
0.71
L
Nike
0
5
10
1
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,718
Damage
55,067
76,439
Taken
70,499
60,392
Mitigated
40,561
31,188
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Ahazi
Anubis
22,093
1,401
1,658
8,145
15,235
7,915
2,109
4,919
10,316
48,411
0
W
Sobek
AtlasMyth
Sobek
8,542
1,015
1,206
5,152
20,119
25,961
681
2,521
17,598
12,873
0
L
Cliodhna
DJSandBox
Cliodhna
17,060
2,512
1,553
6,872
18,296
8,569
0
8,438
9,858
0
40,130
L
Cabrakan
JujuTVK
Cabrakan
1,051
152
0
88
5,731
4,964
0
3,356
2,375
1,828
0
W
Ao Kuang
5,506
1,328
832
2,691
10,829
4,768
2,665
1,688
9,141
15,623
0
W
Heimdallr
KikusSnipus
Heimdallr
21,309
5,835
1,828
4,504
14,761
6,606
2,361
4,662
10,099
37
39,425
L
Merlin
19,536
2,209
0
1,219
14,372
8,467
549
7,672
6,700
34,907
2,489
L
Hou Yi
Nytrin9
Hou Yi
9,977
4,967
98
2,663
16,637
6,728
497
9,077
7,560
0
17,805
L
Nike
7,443
722
124
1,159
15,463
11,833
0
8,168
7,284
0
11,067
W
7,268
503
2,621
2,551
15,495
15,142
863
5,352
10,143
1,397
12,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,840
Gold Earned
44,481
131
Minions Killed
122
0
Camps Cleared
0
1,094,762
Distance Traveled
958,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,998
1,000
57
5
0
208,691
0
W
Sobek
10,400
867
7
1
0
231,258
0
L
Cliodhna
10,860
905
56
5
0
305,433
0
L
Cabrakan
6,287
524
1
0
0
94,188
0
W
Ao Kuang
9,722
810
21
2
0
203,522
0
W
Heimdallr
11,085
924
36
3
0
203,997
0
L
Merlin
9,893
824
35
3
0
131,449
0
L
Hou Yi
8,503
709
20
2
0
164,780
0
L
Nike
8,938
745
10
1
0
262,813
0
W
Tyr
8,635
720
10
1
0
247,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role