Player Matchup

Apollo
Apollo
 
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AngusOne
Cthulhu
Level 68
God Stats
0W - 3L
1,256 SR
Queue Stats
2W - 9L
1,204 Elo+
Party 2
Anubis
Anubis
Tiagomes13
Anubis
Level 84
God Stats
18W - 21L
1,614 SR
Queue Stats
198W - 229L
1,324 Elo+
Party 2
Team Averages
Level 94
1,457 SR
1,343 Elo+

VS

Team Averages
Level 49
1,454 SR
1,555 Elo+
Yu Huang
Yu Huang
DrFreelo
Yu Huang
Level 28
God Stats
9W - 3L
1,761 SR
Queue Stats
137W - 96L
1,798 Elo+
Party 1
Kukulkan
Kukulkan
MeowCDXX
Kukulkan
Level 53
God Stats
2W - 7L
961 SR
Queue Stats
3W - 14L
1,070 Elo+
Solo
Surtr
Surtr
mehlife
Surtr
Level 65
God Stats
15W - 1L
1,640 SR
Queue Stats
62W - 37L
1,798 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 7 / 1
8,555
611
5,401
11,864
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
AngusOne
Cthulhu
16
1 / 0 / 3
10,449
746
8,418
13,327
14,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Tiagomes13
Anubis
14
2 / 4 / 1
9,013
644
7,173
10,167
4,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DrFreelo
Yu Huang
18
9 / 0 / 2
11,476
820
20,824
5,942
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
MeowCDXX
Kukulkan
11
0 / 5 / 3
8,262
590
1,467
9,073
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
mehlife
Surtr
17
2 / 0 / 8
11,132
795
7,601
12,562
14,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
11
11
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
7
1
0.36
L
Cthulhu
AngusOne
Cthulhu
1
0
3
2.5
W
Yu Huang
DrFreelo
Yu Huang
9
0
2
10
W
Kukulkan
MeowCDXX
Kukulkan
0
5
3
0.3
L
Anubis
Tiagomes13
Anubis
2
4
1
0.63
W
Surtr
mehlife
Surtr
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,992
Damage
29,892
35,358
Taken
27,577
22,658
Mitigated
21,461
5,529
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,401
1,794
43
1,440
11,864
3,603
309
7,072
4,792
0
22,019
L
Cthulhu
AngusOne
Cthulhu
8,418
196
532
1,767
13,327
14,262
0
7,478
5,849
31,407
0
W
Yu Huang
DrFreelo
Yu Huang
20,824
2,031
459
2,827
5,942
3,598
1,626
2,786
3,156
77,431
4,940
W
Kukulkan
MeowCDXX
Kukulkan
1,467
180
0
0
9,073
3,472
636
6,450
2,623
15,380
375
L
Anubis
Tiagomes13
Anubis
7,173
167
241
1,506
10,167
4,793
90
6,512
3,655
34,107
37
W
Surtr
mehlife
Surtr
7,601
2,342
2,681
3,269
12,562
14,391
156
6,331
6,231
260
15,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,017
Gold Earned
30,870
166
Minions Killed
169
0
Camps Cleared
0
685,261
Distance Traveled
742,075
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,555
611
37
3
0
171,920
0
L
Cthulhu
10,449
746
61
4
0
295,749
2
W
Yu Huang
11,476
820
119
9
0
262,721
0
W
Kukulkan
8,262
590
34
2
0
190,085
0
L
Anubis
9,013
644
68
5
0
217,592
1
W
Surtr
11,132
795
16
1
0
289,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role