Player Matchup

Kuzenbo
Kuzenbo
Aprillis
Kuzenbo
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 163L
1,618 Elo+
Party 1
Sylvanus
Sylvanus
TheWoodFrog
Sylvanus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 67L
1,691 Elo+
Party 1
Thanatos
Thanatos
Trizana
Thanatos
Level 30
God Stats
3W - 1L
1,747 SR
Queue Stats
23W - 10L
1,777 Elo+
Party 1
Ra
Ra
focaccía
Ra
Level 148
God Stats
12W - 15L
1,578 SR
Queue Stats
445W - 389L
1,462 Elo+
Solo
Izanami
Izanami
vanillalilly
Izanami
Level 158
God Stats
3W - 1L
1,749 SR
Queue Stats
66W - 74L
1,812 Elo+
Party 1
Team Averages
Level 129
1,615 SR
1,672 Elo+

VS

Team Averages
Level 108
1,439 SR
1,654 Elo+
Fafnir
Fafnir
BrutusTFN
Fafnir
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 115L
1,561 Elo+
Party 2
Serqet
Serqet
HarineZ
Serqet
Level 65
God Stats
15W - 15L
1,500 SR
Queue Stats
169W - 173L
1,641 Elo+
Party 2
Vulcan
Vulcan
JohhnnyGuns
Vulcan
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 70L
1,786 Elo+
Party 2
Apollo
Apollo
TheAngryPigeon
Apollo
Level 77
God Stats
4W - 5L
1,193 SR
Queue Stats
83W - 106L
1,641 Elo+
Party 2
King Arthur
King Arthur
oakfam3
King Arthur
Level 148
God Stats
1W - 5L
1,500 SR
Queue Stats
186W - 207L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aprillis
Kuzenbo
12
0 / 2 / 3
7,644
478
4,749
18,035
21,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
TheWoodFrog
Sylvanus
14
5 / 4 / 1
8,711
544
10,400
18,507
11,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Trizana
Thanatos
15
3 / 4 / 2
8,131
508
8,804
18,793
18,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 2 / 2
6,674
417
2,660
6,470
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
vanillalilly
Izanami
15
1 / 2 / 0
8,617
539
6,329
12,083
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BrutusTFN
Fafnir
13
1 / 1 / 7
8,633
540
5,472
14,125
14,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
HarineZ
Serqet
15
3 / 2 / 3
9,364
585
4,448
14,112
6,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
15
4 / 2 / 2
9,686
605
19,069
8,152
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 2
9,298
581
5,618
9,975
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
oakfam3
King Arthur
15
5 / 3 / 1
10,032
627
17,731
16,563
17,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
14
14
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Aprillis
Kuzenbo
0
2
3
0.75
W
Fafnir
BrutusTFN
Fafnir
1
1
7
4.5
W
Serqet
HarineZ
Serqet
3
2
3
2.25
W
Vulcan
4
2
2
2.5
W
1
1
2
2
L
Sylvanus
TheWoodFrog
Sylvanus
5
4
1
1.38
L
Thanatos
Trizana
Thanatos
3
4
2
1
L
0
2
2
0.5
W
King Arthur
oakfam3
King Arthur
5
3
1
1.83
L
Izanami
vanillalilly
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,942
Damage
52,338
73,888
Taken
62,927
58,704
Mitigated
45,734
34,068
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Aprillis
Kuzenbo
4,749
2,192
0
4,369
18,035
21,209
0
8,897
8,952
29,966
0
W
Fafnir
BrutusTFN
Fafnir
5,472
1,177
0
4,244
14,125
14,578
0
4,697
9,428
26,435
0
W
Serqet
HarineZ
Serqet
4,448
1,591
0
6,898
14,112
6,041
0
3,692
10,332
0
71,911
W
Vulcan
19,069
5,539
0
1,072
8,152
3,721
992
3,907
4,245
93,982
1,489
W
5,618
3,253
0
3,696
9,975
3,782
308
2,545
7,430
0
86,203
L
Sylvanus
TheWoodFrog
Sylvanus
10,400
2,545
2,730
7,552
18,507
11,208
0
6,999
11,298
53,516
19,351
L
Thanatos
Trizana
Thanatos
8,804
1,858
0
12,217
18,793
18,529
0
3,774
15,019
0
55,007
L
2,660
290
695
1,679
6,470
2,424
0
4,729
1,612
48,606
0
W
King Arthur
oakfam3
King Arthur
17,731
1,492
0
2,620
16,563
17,612
10
3,001
12,570
7,488
70,388
L
Izanami
vanillalilly
Izanami
6,329
4,072
0
4,826
12,083
5,334
1,053
3,158
8,655
0
81,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,777
Gold Earned
47,013
465
Minions Killed
546
0
Camps Cleared
0
1,404,380
Distance Traveled
1,654,224
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,644
478
36
2
0
290,483
3
W
Fafnir
8,633
540
31
2
0
344,224
6
W
Serqet
9,364
585
119
7
0
377,311
0
W
Vulcan
9,686
605
150
9
0
319,489
2
W
Apollo
9,298
581
143
9
0
313,261
0
L
Sylvanus
8,711
544
110
7
0
322,755
0
L
Thanatos
8,131
508
75
5
0
306,822
0
L
Ra
6,674
417
97
6
0
206,666
2
W
King Arthur
10,032
627
103
6
0
299,939
0
L
Izanami
8,617
539
147
9
0
277,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role