Player Matchup

Thoth
Thoth
II Big Secsee
Thoth
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,449 Elo+
Party 2
Neith
Neith
MadamSweetReapr
Neith
Level 103
God Stats
12W - 7L
1,500 SR
Queue Stats
449W - 434L
1,540 Elo+
Solo
Jormungandr
Jormungandr
Only3Inchs
Jormungandr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,288 Elo+
Party 2
Kali
Kali
SuckyDuckyy
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,701 Elo+
Solo
Yemoja
Yemoja
zGoulQc
Yemoja
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 37L
1,362 Elo+
Solo
Team Averages
Level 64
1,500 SR
1,468 Elo+

VS

Team Averages
Level 95
1,543 SR
1,485 Elo+
Set
Set
BadGuys2
Set
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
190W - 176L
1,328 Elo+
Solo
Hachiman
Hachiman
Paanda_ChaN
Hachiman
Level 142
God Stats
5W - 2L
1,500 SR
Queue Stats
447W - 508L
1,332 Elo+
Solo
Ishtar
Ishtar
SpaceDockDan
Ishtar
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 65L
1,749 Elo+
Party 1
Yemoja
Yemoja
WickDiggles
Yemoja
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 60L
1,352 Elo+
Solo
Cliodhna
Cliodhna
Xirg
Cliodhna
Level 28
God Stats
5W - 1L
1,715 SR
Queue Stats
211W - 154L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 5
9,221
709
8,178
10,668
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 6 / 7
9,674
744
15,358
12,635
5,551
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Only3Inchs
Jormungandr
19
4 / 4 / 8
10,991
845
21,450
20,076
35,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 8 / 8
10,364
797
6,516
14,565
5,892
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
zGoulQc
Yemoja
16
0 / 3 / 7
8,882
683
6,550
13,377
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 12
11,339
872
12,826
20,179
12,731
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
Paanda_ChaN
Hachiman
14
0 / 3 / 5
8,854
681
7,944
11,327
5,129
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
19
5 / 2 / 14
11,233
864
18,872
15,295
8,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
17
1 / 2 / 10
9,583
737
3,520
12,781
7,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Xirg
Cliodhna
20
14 / 3 / 9
12,177
937
21,497
19,515
10,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
78
16
Kills
28
28
Deaths
16
35
Assists
50
Player
Kills
Deaths
Assists
KDA
W
8
6
12
2.33
L
3
7
5
0.79
L
5
6
7
1.42
L
Jormungandr
Only3Inchs
Jormungandr
4
4
8
2
W
Hachiman
Paanda_ChaN
Hachiman
0
3
5
0.83
W
Ishtar
5
2
14
6
L
4
8
8
1
W
Yemoja
1
2
10
3
W
Cliodhna
Xirg
Cliodhna
14
3
9
6.17
L
Yemoja
zGoulQc
Yemoja
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,052
Damage
64,659
71,321
Taken
79,097
58,003
Mitigated
43,687
14,090
Healing
38,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,826
5,875
608
3,635
20,179
12,731
999
6,610
13,569
0
24,424
L
8,178
363
560
426
10,668
3,246
1,007
594
10,074
13,195
0
L
15,358
8,093
279
930
12,635
5,551
179
525
12,110
0
24,454
L
Jormungandr
Only3Inchs
Jormungandr
21,450
3,541
1,111
5,662
20,076
35,628
43
1,561
18,515
44,380
1,872
W
Hachiman
Paanda_ChaN
Hachiman
7,944
3,460
485
1,213
11,327
5,129
2,042
6,165
5,162
0
22,285
W
Ishtar
18,872
9,614
440
3,293
15,295
8,031
3,120
7,372
7,923
0
43,713
L
6,516
2,544
0
723
14,565
5,892
456
519
14,046
0
10,253
W
Yemoja
3,520
707
17,573
5,601
12,781
7,315
788
8,181
4,600
8,366
0
W
Cliodhna
Xirg
Cliodhna
21,497
2,548
989
4,548
19,515
10,481
967
5,978
13,537
0
36,308
L
Yemoja
zGoulQc
Yemoja
6,550
1,146
1,965
2,434
13,377
7,686
0
321
13,056
13,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,132
Gold Earned
53,186
120
Minions Killed
135
0
Camps Cleared
0
985,552
Distance Traveled
1,177,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,339
872
25
2
0
219,860
0
L
Thoth
9,221
709
11
1
0
163,000
0
L
Neith
9,674
744
24
2
0
184,007
0
L
Jormungandr
10,991
845
57
4
0
203,366
0
W
Hachiman
8,854
681
29
2
0
198,232
0
W
Ishtar
11,233
864
54
4
0
235,497
0
L
Kali
10,364
797
11
1
0
235,128
0
W
Yemoja
9,583
737
11
1
0
244,784
0
W
Cliodhna
12,177
937
16
1
0
278,905
0
L
Yemoja
8,882
683
17
1
0
200,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role