Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Ab0ut6Inches
Baron Samedi
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,531 MMR
Party 1
Nike
Nike
Gold V
DeluxeArt828833
Nike
Gold V
Level 140
God Stats
119W - 97L
1,779 SR
Queue Stats
136W - 130L
1,673 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,593 SR
1,568 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,595 SR
1,571 MMR
Sylvanus
Sylvanus
Silver II
STRATEGY14
Sylvanus
Silver II
Level 149
God Stats
3W - 1L
1,724 SR
Queue Stats
33W - 30L
1,550 MMR
Solo
Camazotz
Camazotz
Gold V
Slifier
Camazotz
Gold V
Level 143
God Stats
6W - 1L
1,543 SR
Queue Stats
21W - 17L
1,575 MMR
Solo
Vulcan
Vulcan
Gold III
baconflapjackz
Vulcan
Gold III
Level 159
God Stats
6W - 9L
1,518 SR
Queue Stats
452W - 506L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 0 / 1
8,619
575
8,048
15,298
14,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Ab0ut6Inches
Baron Samedi
13
1 / 7 / 1
8,575
572
7,774
13,442
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 2
8,650
577
9,483
21,722
19,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
HorusAtlasBaba YagaAo KuangAchilles

VS

Bans
Ne ZhaChaacScyllaBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
STRATEGY14
Sylvanus
16
2 / 0 / 5
11,317
754
7,508
13,271
17,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
Slifier
Camazotz
16
6 / 2 / 2
10,745
716
14,525
18,199
16,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 1 / 5
10,062
671
23,014
9,450
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
8
8
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Baron Samedi
Ab0ut6Inches
Baron Samedi
1
7
1
0.21
L
1
1
2
2
W
Sylvanus
STRATEGY14
Sylvanus
2
0
5
4.5
W
Camazotz
Slifier
Camazotz
6
2
2
3.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,305
Damage
45,047
50,462
Taken
40,920
37,629
Mitigated
38,869
13,753
Healing
21,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,048
531
320
2,786
15,298
14,058
0
10,958
4,118
31,373
0
L
Baron Samedi
Ab0ut6Inches
Baron Samedi
7,774
634
1,468
2,023
13,442
4,051
0
7,021
6,219
35,681
0
L
9,483
945
0
7,156
21,722
19,520
0
11,354
9,628
0
31,749
W
Sylvanus
STRATEGY14
Sylvanus
7,508
2,091
5,354
8,006
13,271
17,455
488
5,802
6,898
17,154
0
W
Camazotz
Slifier
Camazotz
14,525
3,892
0
6,133
18,199
16,506
408
5,909
12,024
0
44,801
W
23,014
13,972
0
1,524
9,450
4,908
1,848
3,296
5,853
77,616
3,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
32,124
150
Minions Killed
186
0
Camps Cleared
0
827,415
Distance Traveled
853,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,619
575
41
3
0
292,366
0
L
Baron Samedi
8,575
572
69
5
0
226,760
0
L
Nike
8,650
577
40
3
0
308,289
0
W
Sylvanus
11,317
754
18
1
0
265,394
0
W
Camazotz
10,745
716
43
3
0
295,098
0
W
Vulcan
10,062
671
125
8
0
293,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role