Player Matchup

Sylvanus
Sylvanus
DEATHWITHINUx_x
Sylvanus
Level 53
God Stats
1W - 2L
1,407 SR
Queue Stats
496W - 498L
1,312 Elo+
Party 2
Danzaburou
Danzaburou
exhausted_od
Danzaburou
Level 18
God Stats
16W - 11L
1,566 SR
Queue Stats
212W - 237L
1,322 Elo+
Party 2
Da Ji
Da Ji
x TeqnicaL
Da Ji
Level 65
God Stats
29W - 14L
1,565 SR
Queue Stats
268W - 259L
1,564 Elo+
Party 2
Team Averages
Level 45
1,512 SR
1,399 Elo+

VS

Team Averages
Level 30
1,544 SR
1,429 Elo+
Cernunnos
Cernunnos
CamDaddy13
Cernunnos
Level 29
God Stats
6W - 13L
1,697 SR
Queue Stats
100W - 130L
1,445 Elo+
Party 1
Skadi
Skadi
YourADutt
Skadi
Level 33
God Stats
188W - 157L
1,469 SR
Queue Stats
224W - 208L
1,426 Elo+
Party 1
Sol
Sol
brew2901
Sol
Level 28
God Stats
278W - 277L
1,466 SR
Queue Stats
278W - 280L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 0 / 13
7,627
763
4,103
6,325
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
exhausted_od
Danzaburou
14
5 / 0 / 9
8,496
850
8,705
7,932
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
13
11 / 1 / 4
9,140
914
10,784
7,499
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CamDaddy13
Cernunnos
11
1 / 5 / 0
6,948
695
6,402
11,639
3,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
YourADutt
Skadi
9
0 / 6 / 0
5,961
596
6,331
9,374
2,592
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 0
6,155
616
4,532
8,846
2,099
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
17
Kills
1
1
Deaths
17
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CamDaddy13
Cernunnos
1
5
0
0.2
W
Sylvanus
1
0
13
7.5
L
Skadi
YourADutt
Skadi
0
6
0
0
L
0
6
0
0
W
Danzaburou
exhausted_od
Danzaburou
5
0
9
9.5
W
Da Ji
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
17,265
21,756
Taken
29,859
13,218
Mitigated
8,354
10,008
Healing
2,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CamDaddy13
Cernunnos
6,402
2,414
0
722
11,639
3,663
0
1,599
10,040
0
18,556
W
Sylvanus
4,103
1,274
2,912
3,248
6,325
5,820
575
1,256
5,069
12,097
1,502
L
Skadi
YourADutt
Skadi
6,331
2,182
0
380
9,374
2,592
216
1,527
7,847
0
23,340
L
4,532
978
0
911
8,846
2,099
133
816
8,030
16,842
0
W
Danzaburou
exhausted_od
Danzaburou
8,705
2,904
0
2,796
7,932
3,674
1,505
2,614
5,318
0
29,740
W
Da Ji
10,784
3,233
0
1,052
7,499
3,724
1,216
1,166
6,333
0
28,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,263
Gold Earned
19,064
107
Minions Killed
104
0
Camps Cleared
0
493,854
Distance Traveled
435,763
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,948
695
41
4
0
152,477
0
W
Sylvanus
7,627
763
30
3
0
157,570
0
L
Skadi
5,961
596
34
3
0
140,226
0
L
Sol
6,155
616
29
3
0
143,060
0
W
Danzaburou
8,496
850
47
5
0
166,443
0
W
Da Ji
9,140
914
30
3
0
169,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role