Player Matchup

Kumbhakarna
Kumbhakarna
Darlingpinup85
Kumbhakarna
Level 119
God Stats
2W - 2L
1,285 SR
Queue Stats
360W - 333L
1,435 Elo+
Solo
Jormungandr
Jormungandr
SlimeyBoi
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,549 Elo+
Party 1
Guan Yu
Guan Yu
Taylorette
Guan Yu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,562 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
pabzo92
Ah Muzen Cab
Level 82
God Stats
6W - 4L
1,715 SR
Queue Stats
342W - 324L
1,568 Elo+
Solo
Yu Huang
Yu Huang
tikey12
Yu Huang
Level 106
God Stats
4W - 3L
1,500 SR
Queue Stats
150W - 137L
1,311 Elo+
Solo
Team Averages
Level 76
1,500 SR
1,485 Elo+

VS

Team Averages
Level 133
1,562 SR
1,580 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Whachutokinbout
Ganesha
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
622W - 648L
1,570 Elo+
Solo
Guan Yu
Guan Yu
allenelric
Guan Yu
Level 110
God Stats
2W - 3L
1,500 SR
Queue Stats
412W - 386L
1,651 Elo+
Party 2
Achilles
Achilles
mailo666
Achilles
Level 91
God Stats
18W - 14L
1,809 SR
Queue Stats
338W - 332L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Darlingpinup85
Kumbhakarna
17
5 / 2 / 17
11,160
858
10,263
19,496
27,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
SlimeyBoi
Jormungandr
16
6 / 2 / 19
11,091
853
15,313
15,862
20,378
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Taylorette
Guan Yu
16
2 / 3 / 23
9,825
756
15,834
23,492
26,309
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
pabzo92
Ah Muzen Cab
17
9 / 3 / 17
10,844
834
30,628
18,461
11,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
tikey12
Yu Huang
18
8 / 1 / 20
11,116
855
23,397
11,863
7,432
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
18
3 / 3 / 6
9,971
767
17,370
16,516
7,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
 
Hachiman
16
2 / 7 / 6
9,054
696
15,620
15,612
6,588
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 7 / 10
8,061
620
7,058
21,073
22,621
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
allenelric
Guan Yu
16
3 / 4 / 7
9,357
720
7,560
26,314
24,123
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
mailo666
Achilles
15
2 / 9 / 7
8,952
689
14,988
24,697
24,031
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
46
30
Kills
10
11
Deaths
30
96
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
3
3
6
2
L
Hachiman
 
Hachiman
2
7
6
0.71
W
Kumbhakarna
Darlingpinup85
Kumbhakarna
5
2
17
6.75
W
Jormungandr
SlimeyBoi
Jormungandr
6
2
19
7.75
W
Guan Yu
Taylorette
Guan Yu
2
3
23
4.5
L
0
7
10
0.71
L
Guan Yu
allenelric
Guan Yu
3
4
7
1.63
L
Achilles
mailo666
Achilles
2
9
7
0.61
W
Ah Muzen Cab
pabzo92
Ah Muzen Cab
9
3
17
5.83
W
Yu Huang
tikey12
Yu Huang
8
1
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,435
Damage
62,596
89,174
Taken
104,212
93,150
Mitigated
85,252
47,723
Healing
38,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
17,370
2,074
1,363
4,569
16,516
7,889
94
6,498
10,018
37,502
0
L
Hachiman
 
Hachiman
15,620
6,423
1,045
1,233
15,612
6,588
0
8,258
7,354
0
31,120
W
Kumbhakarna
Darlingpinup85
Kumbhakarna
10,263
966
1,880
2,663
19,496
27,296
1,538
6,593
12,722
20,016
0
W
Jormungandr
SlimeyBoi
Jormungandr
15,313
5,045
2,746
2,856
15,862
20,378
604
4,616
11,068
35,317
0
W
Guan Yu
Taylorette
Guan Yu
15,834
1,455
12,788
9,106
23,492
26,309
587
5,892
17,068
0
23,220
L
7,058
318
1,599
1,994
21,073
22,621
0
9,926
11,147
14,081
0
L
Guan Yu
allenelric
Guan Yu
7,560
831
10,762
11,404
26,314
24,123
0
10,411
15,903
2,307
11,706
L
Achilles
mailo666
Achilles
14,988
2,145
1,526
3,052
24,697
24,031
80
11,303
13,394
0
23,627
W
Ah Muzen Cab
pabzo92
Ah Muzen Cab
30,628
12,353
1,147
6,719
18,461
11,735
3,363
6,212
12,249
0
49,636
W
Yu Huang
tikey12
Yu Huang
23,397
2,399
4,411
3,407
11,863
7,432
1,578
2,437
9,247
35,113
4,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,036
Gold Earned
45,395
128
Minions Killed
136
0
Camps Cleared
0
1,226,923
Distance Traveled
1,074,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,971
767
48
4
0
222,293
0
L
Hachiman
9,054
696
41
3
0
180,186
0
W
Kumbhakarna
11,160
858
16
1
0
246,005
0
W
Jormungandr
11,091
853
29
2
0
212,258
0
W
Guan Yu
9,825
756
8
1
0
285,339
0
L
Ganesha
8,061
620
5
0
0
179,322
0
L
Guan Yu
9,357
720
23
2
0
262,464
0
L
Achilles
8,952
689
19
1
0
230,548
0
W
Ah Muzen Cab
10,844
834
27
2
0
237,092
0
W
Yu Huang
11,116
855
48
4
0
246,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role