Player Matchup

Neith
Neith
AbiHowi
Neith
Level 68
God Stats
4W - 4L
1,500 SR
Queue Stats
58W - 48L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Devilence
Cthulhu
Level 2
God Stats
5W - 0L
1,500 SR
Queue Stats
23W - 20L
1,500 Elo+
Party 2
Terra
Terra
Khumani
Terra
Level 108
God Stats
5W - 5L
1,462 SR
Queue Stats
35W - 41L
1,338 Elo+
Solo
Team Averages
Level 59
1,487 SR
1,446 Elo+

VS

Team Averages
Level 109
1,435 SR
1,497 Elo+
Hera
Hera
MeowMay
Hera
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,450 Elo+
Party 1
Hercules
Hercules
Ocelot
Hercules
Level 131
God Stats
0W - 2L
1,306 SR
Queue Stats
19W - 5L
1,500 Elo+
Party 1
Atlas
Atlas
SookaBlyat
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 159L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AbiHowi
Neith
17
8 / 1 / 2
10,857
776
11,103
6,287
2,808
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Devilence
Cthulhu
14
0 / 4 / 8
8,932
638
11,698
13,882
8,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Khumani
Terra
16
2 / 1 / 8
9,818
701
11,753
14,837
16,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
MeowMay
Hera
15
1 / 3 / 5
9,374
670
9,507
8,759
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Ocelot
Hercules
16
4 / 1 / 2
9,758
697
9,806
14,538
13,621
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
11
1 / 6 / 3
8,895
635
7,243
15,310
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
6
6
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
AbiHowi
Neith
8
1
2
9
W
Cthulhu
Devilence
Cthulhu
0
4
8
1
W
Terra
Khumani
Terra
2
1
8
6
L
Hera
MeowMay
Hera
1
3
5
1.17
L
Hercules
Ocelot
Hercules
4
1
2
5
L
Atlas
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,554
Damage
26,556
35,006
Taken
38,607
27,862
Mitigated
27,662
7,902
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AbiHowi
Neith
11,103
6,430
0
1,952
6,287
2,808
1,628
2,357
3,930
0
38,622
W
Cthulhu
Devilence
Cthulhu
11,698
982
542
10
13,882
8,209
262
6,436
7,446
45,286
465
W
Terra
Khumani
Terra
11,753
2,436
1,671
3,727
14,837
16,845
138
6,834
8,003
35,501
0
L
Hera
MeowMay
Hera
9,507
2,499
0
1,000
8,759
4,304
0
3,972
4,743
51,375
1,604
L
Hercules
Ocelot
Hercules
9,806
2,239
0
4,396
14,538
13,621
0
8,619
5,583
0
29,564
L
Atlas
7,243
1,593
400
1,562
15,310
9,737
0
9,789
4,899
16,608
2,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
28,027
164
Minions Killed
166
0
Camps Cleared
0
756,831
Distance Traveled
722,034
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,857
776
61
4
0
224,312
0
W
Cthulhu
8,932
638
59
4
0
251,619
0
W
Terra
9,818
701
44
3
0
280,900
0
L
Hera
9,374
670
100
7
0
227,994
4
L
Hercules
9,758
697
47
3
0
286,071
0
L
Atlas
8,895
635
19
1
0
207,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role