Player Matchup

Janus
Janus
 
Janus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
 
Surtr
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
SebasMasis
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,586 Elo+
Party 2
Team Averages
Level 24
1,500 SR
1,529 Elo+

VS

Team Averages
Level 24
1,292 SR
1,476 Elo+
Tiamat
Tiamat
ARGYLL1
Tiamat
Level 22
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 2L
1,726 Elo+
Party 1
Cthulhu
Cthulhu
ElCid22
Cthulhu
Level 18
God Stats
1W - 3L
1,310 SR
Queue Stats
3W - 6L
1,293 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
boetie
Ah Muzen Cab
Level 33
God Stats
2W - 2L
1,286 SR
Queue Stats
8W - 7L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 5
6,272
896
7,966
2,344
867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
 
Surtr
9
0 / 1 / 5
5,562
795
2,738
7,798
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 3
6,243
892
4,671
5,792
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ARGYLL1
Tiamat
6
0 / 2 / 0
4,310
616
1,639
2,936
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ElCid22
Cthulhu
10
0 / 3 / 1
5,446
778
2,667
8,572
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
boetie
Ah Muzen Cab
10
1 / 3 / 0
5,214
745
3,686
6,858
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
5
5.5
W
Surtr
 
Surtr
0
1
5
2.5
L
Tiamat
ARGYLL1
Tiamat
0
2
0
0
L
Cthulhu
ElCid22
Cthulhu
0
3
1
0.17
W
5
0
3
6.5
L
Ah Muzen Cab
boetie
Ah Muzen Cab
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,375
Damage
7,992
15,934
Taken
18,366
10,712
Mitigated
9,893
5,396
Healing
1,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,966
944
0
565
2,344
867
627
948
1,396
29,338
0
W
Surtr
 
Surtr
2,738
819
0
2,721
7,798
4,776
128
1,801
5,997
285
11,563
L
Tiamat
ARGYLL1
Tiamat
1,639
298
0
62
2,936
1,697
0
1,186
1,693
6,641
0
L
Cthulhu
ElCid22
Cthulhu
2,667
646
0
632
8,572
5,648
0
4,061
4,370
9,001
0
W
4,671
1,460
0
2,110
5,792
5,069
282
1,587
4,205
0
12,564
L
Ah Muzen Cab
boetie
Ah Muzen Cab
3,686
947
0
693
6,858
2,548
0
2,893
3,809
0
23,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,077
Gold Earned
14,970
88
Minions Killed
75
0
Camps Cleared
0
396,256
Distance Traveled
353,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,272
896
45
6
0
122,463
0
W
Surtr
5,562
795
26
4
0
144,393
0
L
Tiamat
4,310
616
5
1
0
91,522
0
L
Cthulhu
5,446
778
14
2
0
132,760
0
W
Tyr
6,243
892
17
2
0
129,400
0
L
Ah Muzen Cab
5,214
745
56
8
0
128,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role