Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum IV
MoriMegumi7
Thor
Platinum IV
Level 155
God Stats
3W - 2L
1,823 SR
Queue Stats
31W - 18L
1,913 MMR
Party 1
Sol
Sol
Gold I
pwhtil
Sol
Gold I
Level 174
God Stats
1W - 1L
1,988 SR
Queue Stats
30W - 20L
1,878 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,771 SR
1,764 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 114
1,584 SR
1,467 MMR
Fenrir
Fenrir
Bronze IV
 
Fenrir
Bronze IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze IV
c4fézin
Tsukuyomi
Bronze IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,445 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
guilhermebr42
Baron Samedi
Bronze III
Level 99
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 7L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 2 / 8
6,206
887
5,968
5,698
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 5
6,106
872
6,071
5,974
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
pwhtil
Sol
11
4 / 0 / 5
6,400
914
8,562
6,659
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AtlasAo KuangSobekAchillesThoth

VS

Bans
LancelotCabrakanBacchusKuzenboXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 1
5,060
723
2,715
9,335
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
c4fézin
Tsukuyomi
8
0 / 5 / 1
4,670
667
6,115
7,786
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
guilhermebr42
Baron Samedi
9
2 / 3 / 1
5,607
801
3,392
5,786
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
3
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
8
3
L
Fenrir
 
Fenrir
0
2
1
0.25
W
4
1
5
6.5
L
Tsukuyomi
c4fézin
Tsukuyomi
0
5
1
0.1
L
Baron Samedi
guilhermebr42
Baron Samedi
2
3
1
0.83
W
Sol
pwhtil
Sol
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,601
Damage
12,222
18,331
Taken
22,907
6,441
Mitigated
10,552
5,780
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,968
2,876
0
927
5,698
2,061
1,238
1,297
4,401
0
26,042
L
Fenrir
 
Fenrir
2,715
427
0
2,139
9,335
5,510
0
3,508
5,827
0
5,938
W
6,071
880
0
1,204
5,974
2,003
554
1,187
4,787
0
13,894
L
Tsukuyomi
c4fézin
Tsukuyomi
6,115
1,158
0
307
7,786
2,700
0
2,629
5,157
0
14,495
L
Baron Samedi
guilhermebr42
Baron Samedi
3,392
330
269
856
5,786
2,342
0
1,968
3,818
15,218
0
W
Sol
pwhtil
Sol
8,562
3,341
0
3,649
6,659
2,377
1,572
964
5,695
28,142
2,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,712
Gold Earned
15,337
96
Minions Killed
60
0
Camps Cleared
0
405,847
Distance Traveled
376,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,206
887
41
6
0
127,594
0
L
Fenrir
5,060
723
13
2
0
129,230
0
W
Thor
6,106
872
12
2
0
136,537
0
L
Tsukuyomi
4,670
667
19
3
0
139,960
0
L
Baron Samedi
5,607
801
28
4
0
107,535
0
W
Sol
6,400
914
43
6
0
141,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role