Player Matchup

Thanatos
Thanatos
BigChungusssss
Thanatos
Level 121
God Stats
13W - 10L
1,580 SR
Queue Stats
401W - 393L
1,568 Elo+
Party 2
Sol
Sol
Makkuh
Sol
Level 62
God Stats
2W - 1L
1,571 SR
Queue Stats
21W - 19L
1,547 Elo+
Party 1
Bacchus
Bacchus
Mudlarky
Bacchus
Level 89
God Stats
17W - 10L
1,628 SR
Queue Stats
17W - 10L
1,577 Elo+
Party 1
Skadi
Skadi
PushaaPee
Skadi
Level 66
God Stats
2W - 1L
1,696 SR
Queue Stats
28W - 29L
1,522 Elo+
Party 1
Cerberus
Cerberus
Twinkinator3843
Cerberus
Level 67
God Stats
2W - 4L
1,297 SR
Queue Stats
28W - 27L
1,556 Elo+
Party 2
Team Averages
Level 81
1,554 SR
1,554 Elo+

VS

Team Averages
Level 100
1,668 SR
1,552 Elo+
Ishtar
Ishtar
FlacoTONY8797
Ishtar
Level 126
God Stats
5W - 4L
1,766 SR
Queue Stats
95W - 85L
1,543 Elo+
Solo
Horus
Horus
Gambit360
Horus
Level 69
God Stats
1W - 2L
1,716 SR
Queue Stats
15W - 16L
1,634 Elo+
Solo
He Bo
He Bo
NoxNemesis
He Bo
Level 101
God Stats
3W - 1L
1,728 SR
Queue Stats
78W - 58L
1,644 Elo+
Solo
Thor
Thor
Psycho_boy11111
Thor
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
166W - 175L
1,489 Elo+
Solo
Surtr
Surtr
ThrawnsScrottum
Surtr
Level 102
God Stats
2W - 2L
1,631 SR
Queue Stats
13W - 16L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
8 / 2 / 1
7,273
661
9,706
8,992
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Makkuh
Sol
10
1 / 0 / 5
6,138
558
4,270
6,992
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Mudlarky
Bacchus
10
2 / 0 / 4
6,443
586
4,765
10,045
8,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Skadi
PushaaPee
Skadi
11
3 / 0 / 3
6,367
579
7,707
6,787
2,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
10
0 / 2 / 1
5,678
516
5,153
9,138
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,599
509
5,406
10,327
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Gambit360
Horus
10
1 / 1 / 2
5,704
519
5,870
11,422
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
11
0 / 2 / 1
6,368
579
3,108
6,789
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 5 / 0
6,170
561
4,763
10,849
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,486
408
4,171
5,766
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
4
4
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
8
2
1
4.25
L
0
4
0
0
L
Horus
Gambit360
Horus
1
1
2
2
W
Sol
Makkuh
Sol
1
0
5
3.5
W
Bacchus
Mudlarky
Bacchus
2
0
4
4
L
He Bo
0
2
1
0.25
L
3
5
0
0.6
W
Skadi
PushaaPee
Skadi
3
0
3
4.5
L
0
2
0
0
W
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,601
Damage
23,318
41,954
Taken
45,153
19,931
Mitigated
19,464
21,211
Healing
14,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
9,706
3,174
0
8,095
8,992
3,176
0
466
8,421
0
44,449
L
5,406
2,883
0
4,480
10,327
3,622
0
1,076
9,251
0
41,816
L
Horus
Gambit360
Horus
5,870
2,697
157
4,142
11,422
6,765
0
5,554
5,330
0
30,260
W
Sol
Makkuh
Sol
4,270
871
0
3,395
6,992
2,042
858
1,234
5,648
44,514
0
W
Bacchus
Mudlarky
Bacchus
4,765
879
1,965
3,198
10,045
8,474
58
922
8,674
19,504
0
L
He Bo
3,108
90
0
620
6,789
2,069
0
3,406
3,377
42,187
61
L
4,763
2,017
0
3,006
10,849
2,919
0
1,627
9,182
0
41,492
W
Skadi
PushaaPee
Skadi
7,707
4,043
0
1,291
6,787
2,486
0
0
6,678
0
44,151
L
4,171
1,287
0
1,956
5,766
4,089
2
1,941
3,825
117
16,162
W
Cerberus
5,153
174
0
3,267
9,138
3,753
0
275
8,857
30,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
28,327
309
Minions Killed
313
0
Camps Cleared
0
1,147,422
Distance Traveled
1,008,082
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,273
661
60
5
0
273,829
0
L
Ishtar
5,599
509
75
7
0
170,399
1
L
Horus
5,704
519
40
4
0
218,390
0
W
Sol
6,138
558
71
6
0
221,754
0
W
Bacchus
6,443
586
25
2
0
227,645
0
L
He Bo
6,368
579
91
8
0
232,557
0
L
Thor
6,170
561
75
7
0
238,828
0
W
Skadi
6,367
579
76
7
0
214,966
0
L
Surtr
4,486
408
32
3
0
147,908
0
W
Cerberus
5,678
516
77
7
0
209,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role