Player Matchup

Ganesha
Ganesha
Bluntsie420
Ganesha
Level 61
God Stats
4W - 3L
1,664 SR
Queue Stats
85W - 82L
1,592 Elo+
Solo
Charybdis
Charybdis
DemonW0lf
Charybdis
Level 97
God Stats
9W - 7L
1,469 SR
Queue Stats
139W - 136L
1,477 Elo+
Solo
Thoth
Thoth
Slapyomomma84
Thoth
Level 68
God Stats
1W - 2L
1,505 SR
Queue Stats
63W - 69L
1,440 Elo+
Solo
Amaterasu
Amaterasu
Vruuu
Amaterasu
Level 56
God Stats
11W - 8L
1,504 SR
Queue Stats
689W - 680L
1,509 Elo+
Solo
Mercury
Mercury
tupe66
Mercury
Level 40
God Stats
2W - 2L
1,398 SR
Queue Stats
20W - 21L
1,425 Elo+
Solo
Team Averages
Level 64
1,508 SR
1,489 Elo+

VS

Team Averages
Level 72
1,506 SR
1,537 Elo+
Zeus
Zeus
Balaricoth
Zeus
Level 29
God Stats
11W - 19L
1,195 SR
Queue Stats
15W - 26L
1,283 Elo+
Party 2
Ymir
Ymir
BlowyJoey
Ymir
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 8L
1,743 Elo+
Party 1
Jing Wei
Jing Wei
Gethan
Jing Wei
Level 64
God Stats
3W - 0L
1,834 SR
Queue Stats
12W - 16L
1,472 Elo+
Party 2
Surtr
Surtr
ILOVPUSY
Surtr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Anubis
Anubis
PieroIB
Anubis
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bluntsie420
Ganesha
16
1 / 4 / 3
11,291
1,129
9,308
22,044
32,802
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
DemonW0lf
Charybdis
15
3 / 3 / 1
10,439
1,044
15,730
12,759
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 2
9,596
960
12,441
8,489
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Vruuu
Amaterasu
15
1 / 1 / 3
9,580
958
10,860
13,412
11,588
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
tupe66
Mercury
15
0 / 3 / 1
9,615
962
6,524
10,101
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

178

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
10,873
1,087
15,772
9,195
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
17
4 / 0 / 10
12,253
1,225
7,868
14,529
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jing Wei
Gethan
Jing Wei
16
3 / 2 / 10
10,856
1,086
13,706
12,048
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
ILOVPUSY
Surtr
16
3 / 0 / 11
10,620
1,062
16,629
13,929
11,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
PieroIB
Anubis
16
2 / 1 / 9
10,178
1,018
9,934
9,214
4,943
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
5
Kills
15
15
Deaths
5
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
Ymir
4
0
10
9
L
Ganesha
Bluntsie420
Ganesha
1
4
3
0.63
L
Charybdis
DemonW0lf
Charybdis
3
3
1
1.17
W
Jing Wei
Gethan
Jing Wei
3
2
10
4
W
Surtr
ILOVPUSY
Surtr
3
0
11
8.5
W
Anubis
PieroIB
Anubis
2
1
9
6.5
L
0
4
2
0.25
L
Amaterasu
Vruuu
Amaterasu
1
1
3
2.5
L
Mercury
tupe66
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,863
Damage
63,909
66,805
Taken
58,915
59,825
Mitigated
42,807
5,145
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,772
2,546
0
509
9,195
3,755
0
3,478
5,717
37,744
0
W
Ymir
7,868
1,332
786
2,936
14,529
16,798
0
5,049
9,480
24,747
0
L
Ganesha
Bluntsie420
Ganesha
9,308
629
0
1,539
22,044
32,802
0
11,908
10,136
29,885
0
L
Charybdis
DemonW0lf
Charybdis
15,730
5,203
0
1,345
12,759
6,468
0
4,853
7,906
0
38,718
W
Jing Wei
Gethan
Jing Wei
13,706
10,564
0
2,111
12,048
5,326
0
3,833
8,215
0
33,251
W
Surtr
ILOVPUSY
Surtr
16,629
5,752
0
3,954
13,929
11,985
0
5,246
8,683
602
26,993
W
Anubis
PieroIB
Anubis
9,934
548
0
2,375
9,214
4,943
0
4,143
5,071
20,689
0
L
12,441
502
0
19
8,489
4,031
0
4,090
4,399
37,609
0
L
Amaterasu
Vruuu
Amaterasu
10,860
3,922
0
1,298
13,412
11,588
0
7,665
5,747
0
15,308
L
Mercury
tupe66
Mercury
6,524
1,811
0
944
10,101
4,936
0
5,516
4,585
0
21,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,521
Gold Earned
54,780
220
Minions Killed
207
10
Camps Cleared
5
997,715
Distance Traveled
1,043,491
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,873
1,087
80
8
2
184,808
0
W
Ymir
12,253
1,225
17
2
0
208,504
0
L
Ganesha
11,291
1,129
2
0
0
207,956
0
L
Charybdis
10,439
1,044
68
7
5
187,078
4
W
Jing Wei
10,856
1,086
52
5
1
232,286
0
W
Surtr
10,620
1,062
22
2
1
248,084
0
W
Anubis
10,178
1,018
36
4
1
169,809
0
L
Thoth
9,596
960
79
8
1
178,629
0
L
Amaterasu
9,580
958
5
1
1
185,204
0
L
Mercury
9,615
962
66
7
3
238,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role