Player Matchup

Cthulhu
Cthulhu
CRACKnEGGS
Cthulhu
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 120L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
CoolRHapysavage
Gilgamesh
Level 27
God Stats
19W - 6L
1,882 SR
Queue Stats
163W - 143L
1,461 Elo+
Party 2
Aphrodite
Aphrodite
TheHappySavage
Aphrodite
Level 69
God Stats
2W - 5L
1,475 SR
Queue Stats
83W - 89L
1,444 Elo+
Party 2
Team Averages
Level 55
1,619 SR
1,487 Elo+

VS

Team Averages
Level 84
1,500 SR
1,521 Elo+
Ullr
Ullr
GreenBeast0987
Ullr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,639 Elo+
Party 1
Jormungandr
Jormungandr
goodluck5234
Jormungandr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,333 Elo+
Solo
Ra
Ra
xGalaxy_Stardust
Ra
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 49L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CRACKnEGGS
Cthulhu
15
2 / 1 / 4
11,416
714
15,673
22,140
18,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
CoolRHapysavage
Gilgamesh
16
2 / 1 / 2
10,350
647
6,587
18,627
13,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
TheHappySavage
Aphrodite
17
2 / 0 / 3
10,667
667
17,557
15,196
8,342
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
10,136
634
13,737
13,185
6,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
goodluck5234
Jormungandr
15
1 / 1 / 1
10,576
661
14,610
20,642
21,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 3 / 1
10,067
629
12,511
10,881
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
6
Kills
2
2
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CRACKnEGGS
Cthulhu
2
1
4
4
W
Gilgamesh
CoolRHapysavage
Gilgamesh
2
1
2
3
L
1
2
0
0.5
W
Aphrodite
TheHappySavage
Aphrodite
2
0
3
3.5
L
Jormungandr
goodluck5234
Jormungandr
1
1
1
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,817
Damage
40,858
55,963
Taken
44,708
39,993
Mitigated
32,840
35,019
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CRACKnEGGS
Cthulhu
15,673
1,475
4,044
7,457
22,140
18,555
70
10,163
11,977
36,093
0
W
Gilgamesh
CoolRHapysavage
Gilgamesh
6,587
1,751
0
2,649
18,627
13,096
152
7,203
11,424
39
25,932
L
13,737
3,878
0
549
13,185
6,368
0
9,136
3,770
0
68,774
W
Aphrodite
TheHappySavage
Aphrodite
17,557
3,337
9,459
11,410
15,196
8,342
228
6,914
8,282
59,484
0
L
Jormungandr
goodluck5234
Jormungandr
14,610
3,109
432
2,279
20,642
21,418
0
15,797
4,452
35,019
1,446
L
12,511
1,504
4,586
3,379
10,881
5,054
0
7,776
3,105
45,185
2,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,433
Gold Earned
30,779
166
Minions Killed
211
0
Camps Cleared
0
904,597
Distance Traveled
862,630
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,416
714
30
2
0
319,199
0
W
Gilgamesh
10,350
647
32
2
0
287,809
1
L
Ullr
10,136
634
93
6
0
307,453
9
W
Aphrodite
10,667
667
104
7
0
297,589
0
L
Jormungandr
10,576
661
46
3
0
277,614
0
L
Ra
10,067
629
72
5
0
277,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role