Player Matchup

Chaac
Chaac
gruggaming
Chaac
Level 31
God Stats
10W - 7L
1,500 SR
Queue Stats
37W - 37L
1,500 Elo+
Party 1
Awilix
Awilix
tackyquacky
Awilix
Level 27
God Stats
3W - 0L
1,512 SR
Queue Stats
32W - 37L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
talex2citiez
Morgan Le Fay
Level 34
God Stats
8W - 5L
1,581 SR
Queue Stats
105W - 82L
1,310 Elo+
Party 1
Team Averages
Level 31
1,531 SR
1,437 Elo+

VS

Team Averages
Level 44
1,485 SR
1,259 Elo+
Agni
Agni
JaiderSierra
Agni
Level 8
God Stats
0W - 1L
1,455 SR
Queue Stats
0W - 3L
1,269 Elo+
Party 2
Lancelot
Lancelot
Lockyshi
Lancelot
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,196 Elo+
Solo
Heimdallr
Heimdallr
kinggamer990
Heimdallr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
1 / 3 / 10
9,911
708
7,538
16,857
9,741
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
17
8 / 3 / 4
11,425
816
15,676
13,821
6,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
talex2citiez
Morgan Le Fay
16
4 / 4 / 7
11,213
801
16,812
12,385
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
10,142
724
13,058
13,239
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Lockyshi
Lancelot
14
3 / 7 / 5
9,445
675
5,621
16,258
9,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
kinggamer990
Heimdallr
15
3 / 2 / 5
9,757
697
12,339
13,915
5,409
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
13
Kills
10
10
Deaths
13
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
L
Lancelot
Lockyshi
Lancelot
3
7
5
0.79
W
Chaac
1
3
10
2
L
Heimdallr
kinggamer990
Heimdallr
3
2
5
2.75
W
Awilix
8
3
4
3.33
W
Morgan Le Fay
talex2citiez
Morgan Le Fay
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,026
Damage
31,018
43,063
Taken
43,412
21,223
Mitigated
19,309
12,658
Healing
3,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,058
1,529
0
742
13,239
4,116
426
5,362
7,877
30,936
1,859
L
Lancelot
Lockyshi
Lancelot
5,621
537
0
1,214
16,258
9,784
373
3,106
13,152
0
21,728
W
Chaac
7,538
170
1,110
6,595
16,857
9,741
56
3,009
13,848
0
17,386
L
Heimdallr
kinggamer990
Heimdallr
12,339
4,108
0
1,769
13,915
5,409
616
7,920
5,995
0
36,958
W
Awilix
15,676
5,981
0
2,544
13,821
6,113
1,334
4,615
9,206
0
54,152
W
Morgan Le Fay
talex2citiez
Morgan Le Fay
16,812
2,379
355
2,054
12,385
5,369
1,569
4,915
7,470
53,925
3,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,549
Gold Earned
29,344
173
Minions Killed
128
0
Camps Cleared
0
878,392
Distance Traveled
774,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,142
724
46
3
0
224,525
0
L
Lancelot
9,445
675
33
2
0
272,106
0
W
Chaac
9,911
708
22
2
0
307,743
0
L
Heimdallr
9,757
697
49
4
0
278,132
0
W
Awilix
11,425
816
73
5
0
289,015
0
W
Morgan Le Fay
11,213
801
78
6
0
281,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role