Player Matchup

Sol
Sol
I2aMpAg3xRhYnO
Sol
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 226L
1,496 Elo+
Party 2
Bacchus
Bacchus
VannyGold12
Bacchus
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
110W - 103L
1,701 Elo+
Party 2
Hun Batz
Hun Batz
w8yn3
Hun Batz
Level 106
God Stats
16W - 21L
1,616 SR
Queue Stats
318W - 328L
1,502 Elo+
Solo
Team Averages
Level 91
1,539 SR
1,566 Elo+

VS

Team Averages
Level 85
1,375 SR
1,385 Elo+
Scylla
Scylla
DeMightyDong
Scylla
Level 22
God Stats
1W - 1L
1,267 SR
Queue Stats
5W - 11L
1,263 Elo+
Party 1
Thanatos
Thanatos
KO yayooo
Thanatos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,301 Elo+
Party 1
Surtr
Surtr
Rakith_Wulfr
Surtr
Level 106
God Stats
18W - 22L
1,359 SR
Queue Stats
36W - 34L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,710
726
6,376
10,790
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
VannyGold12
Bacchus
8
0 / 0 / 1
7,345
612
2,694
3,769
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
w8yn3
Hun Batz
13
0 / 4 / 1
7,898
658
7,801
10,660
3,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 2 / 4
8,845
737
3,796
6,765
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
KO yayooo
Thanatos
16
4 / 0 / 2
9,836
820
9,754
8,996
3,955
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 0 / 5
8,864
739
4,604
8,900
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
2
4
2
L
2
4
0
0.5
W
Thanatos
KO yayooo
Thanatos
4
0
2
5
W
2
0
5
4.5
L
Bacchus
VannyGold12
Bacchus
0
0
1
0.5
L
Hun Batz
w8yn3
Hun Batz
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,871
Damage
18,154
25,219
Taken
24,661
9,015
Mitigated
11,880
5,184
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
3,796
619
0
890
6,765
2,571
1,620
2,591
4,174
26,287
380
L
6,376
2,362
0
3,126
10,790
3,148
688
1,901
8,889
28,475
3,605
W
Thanatos
KO yayooo
Thanatos
9,754
2,896
0
8,480
8,996
3,955
807
2,075
6,921
0
43,650
W
4,604
1,387
0
2,186
8,900
5,354
750
4,203
4,697
1,247
27,042
L
Bacchus
VannyGold12
Bacchus
2,694
220
0
1,338
3,769
2,688
0
373
3,396
6,382
0
L
Hun Batz
w8yn3
Hun Batz
7,801
959
0
720
10,660
3,179
0
1,761
8,899
0
44,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,953
Gold Earned
27,545
143
Minions Killed
164
0
Camps Cleared
0
522,192
Distance Traveled
737,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,845
737
55
5
0
215,446
0
L
Sol
8,710
726
80
7
0
178,566
0
W
Thanatos
9,836
820
71
6
0
269,289
0
W
Surtr
8,864
739
38
3
0
252,619
0
L
Bacchus
7,345
612
8
1
0
112,185
0
L
Hun Batz
7,898
658
55
5
0
231,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role