Player Matchup

Surtr
Surtr
CorkFizzlePop
Surtr
Level 107
God Stats
6W - 14L
1,493 SR
Queue Stats
27W - 40L
1,517 Elo+
Solo
Skadi
Skadi
ExoDus_X55
Skadi
Level 122
God Stats
3W - 1L
1,178 SR
Queue Stats
80W - 96L
1,394 Elo+
Party 2
Nox
Nox
King_infinity19
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 48L
1,430 Elo+
Party 2
Artio
Artio
gerachavez
Artio
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 200L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
joke_93_
Hun Batz
Level 68
God Stats
17W - 10L
1,651 SR
Queue Stats
129W - 138L
1,379 Elo+
Party 2
Team Averages
Level 116
1,465 SR
1,430 Elo+

VS

Team Averages
Level 117
1,424 SR
1,362 Elo+
Hel
Hel
BozoBearzie
Hel
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,229 Elo+
Solo
Surtr
Surtr
Eye_vee17
Surtr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 52L
1,500 Elo+
Solo
Thanatos
Thanatos
Kentiepoo08
Thanatos
Level 246
God Stats
65W - 36L
1,500 SR
Queue Stats
923W - 878L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Mortimier
Sylvanus
Level 97
God Stats
2W - 4L
1,310 SR
Queue Stats
73W - 61L
1,462 Elo+
Party 1
Artemis
Artemis
maximum123
Artemis
Level 25
God Stats
6W - 7L
1,310 SR
Queue Stats
12W - 18L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,373
537
5,577
10,787
5,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
9
0 / 2 / 0
4,970
497
3,505
6,149
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
4,786
479
3,473
8,051
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
8
0 / 0 / 1
5,116
512
4,864
10,150
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
joke_93_
Hun Batz
10
3 / 2 / 1
6,045
605
4,181
7,802
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,660
666
6,475
7,044
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Eye_vee17
Surtr
11
2 / 1 / 0
6,577
658
7,302
10,240
5,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Kentiepoo08
Thanatos
10
2 / 2 / 3
5,997
600
4,622
7,669
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Sylvanus
Mortimier
Sylvanus
9
0 / 0 / 2
5,177
518
4,613
7,318
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
maximum123
Artemis
10
2 / 0 / 1
5,465
547
6,445
6,164
2,246
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
10
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
1
2
0
0.5
L
Skadi
0
2
0
0
W
Surtr
Eye_vee17
Surtr
2
1
0
2
W
Thanatos
Kentiepoo08
Thanatos
2
2
3
1.75
L
0
4
0
0
W
Sylvanus
Mortimier
Sylvanus
0
0
2
1
L
Artio
0
0
1
0.5
L
Hun Batz
joke_93_
Hun Batz
3
2
1
1.75
W
Artemis
maximum123
Artemis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,600
Damage
29,457
42,939
Taken
38,435
18,925
Mitigated
18,766
14,876
Healing
23,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,475
973
1,067
2,768
7,044
2,442
411
3,574
3,470
44,187
0
L
5,577
2,272
0
4,410
10,787
5,792
0
232
10,555
247
37,807
L
Skadi
3,505
1,066
0
875
6,149
1,860
0
1,570
4,579
0
35,546
W
Surtr
Eye_vee17
Surtr
7,302
2,930
0
4,753
10,240
5,587
0
146
10,094
372
54,220
W
Thanatos
Kentiepoo08
Thanatos
4,622
1,074
0
7,151
7,669
3,274
13
610
7,059
0
37,637
L
3,473
574
0
2,160
8,051
2,905
0
4,652
3,399
32,491
0
W
Sylvanus
Mortimier
Sylvanus
4,613
1,503
1,881
2,485
7,318
5,217
0
2,401
4,917
21,692
6,974
L
Artio
4,864
1,019
320
4,695
10,150
5,688
0
3,352
6,798
19,976
0
L
Hun Batz
joke_93_
Hun Batz
4,181
1,087
0
2,416
7,802
2,680
0
1,274
6,528
0
33,791
W
Artemis
maximum123
Artemis
6,445
2,111
0
3,042
6,164
2,246
0
1,752
4,412
0
29,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
29,876
271
Minions Killed
329
0
Camps Cleared
0
1,035,008
Distance Traveled
1,007,989
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,660
666
71
7
0
198,799
0
L
Surtr
5,373
537
71
7
0
201,977
3
L
Skadi
4,970
497
73
7
0
188,761
0
W
Surtr
6,577
658
99
10
0
178,195
0
W
Thanatos
5,997
600
53
5
0
248,189
0
L
Nox
4,786
479
48
5
0
192,154
0
W
Sylvanus
5,177
518
55
6
0
195,788
0
L
Artio
5,116
512
26
3
0
218,476
5
L
Hun Batz
6,045
605
53
5
0
233,640
0
W
Artemis
5,465
547
51
5
0
187,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role