Player Matchup

Cerberus
Cerberus
AwkwardArdvark
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,421 Elo+
Party 3
Zhong Kui
Zhong Kui
Gatolade
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 42L
1,328 Elo+
Party 1
Rama
Rama
Ghostlead52
Rama
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 105L
1,421 Elo+
Solo
Danzaburou
Danzaburou
SKAZ145
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 9L
1,317 Elo+
Party 3
Vulcan
Vulcan
Say Swagg
Vulcan
Level 29
God Stats
2W - 0L
1,699 SR
Queue Stats
23W - 36L
1,328 Elo+
Party 1
Team Averages
Level 24
1,540 SR
1,363 Elo+

VS

Team Averages
Level 32
1,457 SR
1,374 Elo+
Cernunnos
Cernunnos
ImKindaTrippin
Cernunnos
Level 61
God Stats
1W - 2L
1,285 SR
Queue Stats
28W - 38L
1,404 Elo+
Party 2
Bacchus
Bacchus
John532
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,565 Elo+
Party 2
He Bo
He Bo
RSman30
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
Zeke13134030
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,103 Elo+
Solo
Geb
Geb
siredev123
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 3 / 27
10,837
903
13,383
19,089
22,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Gatolade
Zhong Kui
16
2 / 5 / 22
9,483
790
9,552
16,772
18,122
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 3 / 20
10,780
898
16,581
9,836
4,997
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
SKAZ145
Danzaburou
17
5 / 1 / 23
10,231
853
13,764
8,310
4,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Say Swagg
Vulcan
20
18 / 4 / 13
12,030
1,003
23,258
8,981
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ImKindaTrippin
Cernunnos
16
6 / 6 / 5
9,890
824
14,067
14,761
6,025
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
John532
Bacchus
17
5 / 6 / 5
10,318
860
10,462
18,081
27,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

He Bo
RSman30
He Bo
15
0 / 7 / 4
7,758
647
6,544
14,742
5,529
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
4 / 9 / 4
8,982
749
10,965
17,388
11,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 10 / 4
7,211
601
5,247
19,206
16,796
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
37
38
Kills
15
16
Deaths
38
105
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
3
27
6.17
W
Zhong Kui
Gatolade
Zhong Kui
2
5
22
2.6
W
8
3
20
6
L
Cernunnos
ImKindaTrippin
Cernunnos
6
6
5
1.42
L
Bacchus
John532
Bacchus
5
6
5
1.25
L
He Bo
RSman30
He Bo
0
7
4
0.29
W
Danzaburou
SKAZ145
Danzaburou
5
1
23
16.5
W
Vulcan
Say Swagg
Vulcan
18
4
13
6.13
L
Fenrir
4
9
4
0.67
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,538
Damage
47,285
62,988
Taken
84,178
55,141
Mitigated
67,792
22,493
Healing
10,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
13,383
1,711
3,178
6,517
19,089
22,604
476
7,399
11,514
20,701
0
W
Zhong Kui
Gatolade
Zhong Kui
9,552
2,938
1,092
3,620
16,772
18,122
197
4,681
11,904
18,782
0
W
16,581
14,786
608
2,357
9,836
4,997
1,264
3,057
6,693
0
28,835
L
Cernunnos
ImKindaTrippin
Cernunnos
14,067
6,761
570
1,771
14,761
6,025
0
9,008
5,753
0
30,268
L
Bacchus
John532
Bacchus
10,462
1,024
765
3,238
18,081
27,623
0
7,614
10,467
18,037
0
L
He Bo
RSman30
He Bo
6,544
1,540
178
2,427
14,742
5,529
0
9,033
5,709
20,374
0
W
Danzaburou
SKAZ145
Danzaburou
13,764
7,206
116
2,753
8,310
4,653
2,153
4,522
3,743
0
21,016
W
Vulcan
Say Swagg
Vulcan
23,258
10,613
1,026
1,226
8,981
4,765
209
2,734
5,988
41,951
0
L
Fenrir
10,965
2,544
0
1,744
17,388
11,819
0
10,497
6,891
403
15,924
L
5,247
585
0
0
19,206
16,796
0
10,041
9,165
12,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,361
Gold Earned
44,159
137
Minions Killed
107
0
Camps Cleared
0
1,114,935
Distance Traveled
979,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,837
903
19
2
0
235,814
0
W
Zhong Kui
9,483
790
25
2
0
195,088
0
W
Rama
10,780
898
28
2
0
197,628
0
L
Cernunnos
9,890
824
44
4
0
201,281
0
L
Bacchus
10,318
860
11
1
0
227,098
0
L
He Bo
7,758
647
36
3
0
173,715
0
W
Danzaburou
10,231
853
24
2
0
243,877
0
W
Vulcan
12,030
1,003
41
3
0
242,528
0
L
Fenrir
8,982
749
13
1
0
198,221
0
L
Geb
7,211
601
3
0
0
179,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role