Player Matchup

Scylla
Scylla
Kumbhaz
Scylla
Level 128
God Stats
15W - 14L
1,632 SR
Queue Stats
528W - 468L
1,623 Elo+
Party 1
Neith
Neith
PPOISONESS
Neith
Level 137
God Stats
5W - 11L
1,500 SR
Queue Stats
506W - 469L
1,528 Elo+
Party 1
The Morrigan
The Morrigan
USirHaveLost
The Morrigan
Level 149
God Stats
7W - 4L
1,721 SR
Queue Stats
259W - 242L
1,593 Elo+
Solo
Yemoja
Yemoja
eugene-sexy
Yemoja
Level 109
God Stats
13W - 14L
1,359 SR
Queue Stats
549W - 503L
1,597 Elo+
Solo
Mulan
Mulan
ringlerx500x
Mulan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,477 Elo+
Solo
Team Averages
Level 136
1,543 SR
1,563 Elo+

VS

Team Averages
Level 123
1,590 SR
1,498 Elo+
Scylla
Scylla
Bread_Goblino
Scylla
Level 158
God Stats
6W - 8L
1,294 SR
Queue Stats
257W - 359L
1,289 Elo+
Party 2
Athena
Athena
Haseo_Shinokyofu
Athena
Level 126
God Stats
178W - 261L
1,589 SR
Queue Stats
201W - 319L
1,547 Elo+
Party 2
Ullr
Ullr
PoliteGangster1
Ullr
Level 29
God Stats
3W - 1L
1,903 SR
Queue Stats
11W - 15L
1,689 Elo+
Party 2
Nu Wa
Nu Wa
edinardoigreja
Nu Wa
Level 157
God Stats
3W - 7L
1,500 SR
Queue Stats
129W - 144L
1,448 Elo+
Solo
Surtr
Surtr
taygarrett999
Surtr
Level 146
God Stats
2W - 2L
1,665 SR
Queue Stats
219W - 269L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kumbhaz
Scylla
12
4 / 5 / 2
7,746
516
4,746
11,265
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
1 / 5 / 1
6,568
438
6,052
11,217
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
USirHaveLost
The Morrigan
13
2 / 4 / 5
8,041
536
10,615
12,734
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
11
0 / 2 / 5
7,139
476
6,084
14,474
10,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

14
6 / 0 / 0
8,707
580
11,005
14,136
13,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
8,530
569
9,041
6,970
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 6
7,962
531
5,122
14,531
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
6 / 0 / 5
8,600
573
11,068
10,012
5,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 5 / 2
7,028
469
8,476
8,286
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 4 / 6
7,818
521
10,858
16,149
8,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
13
Kills
16
16
Deaths
13
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
2
1
6
5
L
Scylla
Kumbhaz
Scylla
4
5
2
1
L
Neith
1
5
1
0.3
W
6
0
5
8.5
L
The Morrigan
USirHaveLost
The Morrigan
2
4
5
1.13
W
0
5
2
0.2
L
Yemoja
0
2
5
1.25
L
6
0
0
6
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,502
Damage
44,565
63,826
Taken
55,948
38,848
Mitigated
34,235
21,011
Healing
16,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,041
539
0
854
6,970
3,051
237
3,744
3,126
66,172
1,139
W
5,122
1,845
646
3,625
14,531
14,799
17
6,327
8,104
20,848
0
L
Scylla
Kumbhaz
Scylla
4,746
825
0
2,209
11,265
4,217
74
4,950
6,205
52,771
0
L
Neith
6,052
2,212
0
2,456
11,217
4,333
0
2,698
8,413
0
46,096
W
11,068
5,707
0
1,982
10,012
5,113
416
3,111
6,854
0
68,030
L
The Morrigan
USirHaveLost
The Morrigan
10,615
3,182
0
2,833
12,734
5,908
0
2,787
9,821
54,824
13,353
W
8,476
2,979
0
1,590
8,286
2,647
790
1,242
6,497
39,325
0
L
Yemoja
6,084
1,982
3,988
3,586
14,474
10,989
245
4,453
9,881
26,363
0
L
11,005
1,126
0
5,939
14,136
13,401
86
6,876
6,742
4,519
62,776
W
10,858
5,256
0
7,875
16,149
8,625
0
5,945
10,110
1,387
55,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,201
Gold Earned
39,938
432
Minions Killed
399
0
Camps Cleared
0
1,407,507
Distance Traveled
1,461,549
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,530
569
119
8
0
287,732
3
W
Athena
7,962
531
22
1
0
292,207
0
L
Scylla
7,746
516
102
7
0
279,966
0
L
Neith
6,568
438
75
5
0
276,142
0
W
Ullr
8,600
573
108
7
0
285,662
0
L
The Morrigan
8,041
536
107
7
0
304,448
0
W
Nu Wa
7,028
469
76
5
0
261,294
2
L
Yemoja
7,139
476
47
3
0
260,252
4
L
Mulan
8,707
580
101
7
0
286,699
0
W
Surtr
7,818
521
74
5
0
334,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role