Player Matchup

Cthulhu
Cthulhu
I-Morne-I
Cthulhu
Level 128
God Stats
7W - 4L
1,802 SR
Queue Stats
118W - 106L
1,574 Elo+
Party 1
Sol
Sol
Skylight_137
Sol
Level 104
God Stats
1W - 2L
1,740 SR
Queue Stats
72W - 88L
1,500 Elo+
Party 1
Fenrir
Fenrir
WarierSkate1608
Fenrir
Level 108
God Stats
4W - 1L
1,740 SR
Queue Stats
155W - 136L
1,558 Elo+
Party 1
Cerberus
Cerberus
trokibocho51
Cerberus
Level 86
God Stats
3W - 3L
1,725 SR
Queue Stats
238W - 215L
1,538 Elo+
Party 2
Chiron
Chiron
zumratt
Chiron
Level 126
God Stats
25W - 15L
1,500 SR
Queue Stats
465W - 430L
1,515 Elo+
Party 2
Team Averages
Level 110
1,702 SR
1,537 Elo+

VS

Team Averages
Level 134
1,591 SR
1,601 Elo+
Hera
Hera
 
Hera
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DemiseTV_
Thor
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 38L
1,654 Elo+
Party 3
Atlas
Atlas
Just_Dmun
Atlas
Level 72
God Stats
29W - 13L
1,777 SR
Queue Stats
46W - 34L
1,654 Elo+
Party 3
Sol
Sol
LDAK Finn
Sol
Level 156
God Stats
3W - 7L
1,500 SR
Queue Stats
498W - 425L
1,646 Elo+
Solo
Surtr
Surtr
X0x baki x0X
Surtr
Level 122
God Stats
29W - 32L
1,678 SR
Queue Stats
174W - 191L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I-Morne-I
Cthulhu
10
2 / 0 / 0
6,037
755
3,306
3,877
2,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 0
4,477
560
3,062
4,023
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 1 / 1
5,220
653
3,556
6,131
1,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
trokibocho51
Cerberus
4
0 / 1 / 0
3,813
477
729
4,338
2,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
zumratt
Chiron
10
1 / 2 / 2
5,494
687
3,261
7,175
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 1 / 1
5,033
629
3,917
4,251
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thor
10
3 / 0 / 1
5,396
675
2,893
5,990
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
Just_Dmun
Atlas
7
0 / 2 / 2
4,550
569
2,046
8,292
3,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 1
5,216
652
5,016
4,353
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 0
4,556
570
771
6,278
4,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
5
5
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
1
1
1.5
W
Thor
3
0
1
3.5
L
Cthulhu
I-Morne-I
Cthulhu
2
0
0
2
W
Atlas
Just_Dmun
Atlas
0
2
2
0.5
W
1
0
1
1.5
L
0
1
0
0
L
2
1
1
2.5
W
0
2
0
0
L
Cerberus
trokibocho51
Cerberus
0
1
0
0
L
Chiron
zumratt
Chiron
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,914
Damage
14,643
25,544
Taken
29,164
10,100
Mitigated
11,821
8,895
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
3,917
806
0
691
4,251
1,065
43
0
4,251
31,961
0
W
Thor
2,893
593
0
3,817
5,990
2,053
0
562
5,428
0
31,756
L
Cthulhu
I-Morne-I
Cthulhu
3,306
369
0
2,008
3,877
2,356
0
16
3,861
39,598
0
W
Atlas
Just_Dmun
Atlas
2,046
803
1,262
2,510
8,292
3,246
0
1,737
6,555
10,210
0
W
5,016
2,518
0
2,070
4,353
1,323
0
1,492
2,861
46,036
0
L
3,062
940
0
2,077
4,023
1,399
0
3,087
936
28,288
0
L
3,556
780
0
920
6,131
1,980
0
1,275
4,816
0
25,948
W
771
186
0
2,138
6,278
4,134
0
3,306
2,972
263
24,152
L
Cerberus
trokibocho51
Cerberus
729
62
0
1,456
4,338
2,056
0
2,696
1,642
5,183
0
L
Chiron
zumratt
Chiron
3,261
941
35
2,399
7,175
2,309
0
3,603
3,294
0
36,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,041
Gold Earned
24,751
252
Minions Killed
254
0
Camps Cleared
0
779,531
Distance Traveled
830,200
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,033
629
61
8
0
173,231
0
W
Thor
5,396
675
64
8
0
204,247
0
L
Cthulhu
6,037
755
73
9
0
159,873
0
W
Atlas
4,550
569
12
2
0
166,643
2
W
Sol
5,216
652
76
10
0
153,687
0
L
Sol
4,477
560
61
8
0
165,288
1
L
Fenrir
5,220
653
49
6
0
202,290
0
W
Surtr
4,556
570
41
5
0
132,392
0
L
Cerberus
3,813
477
3
0
0
89,433
0
L
Chiron
5,494
687
66
8
0
162,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role