Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Amon v1
Sun Wukong
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,364 MMR
Party 3
Agni
Agni
Silver V
Gradiants
Agni
Silver V
Level 166
God Stats
12W - 8L
1,622 SR
Queue Stats
99W - 102L
1,387 MMR
Solo
Da Ji
Da Ji
Silver II
MooNz v2
Da Ji
Silver II
Level 124
God Stats
2W - 1L
1,798 SR
Queue Stats
30W - 28L
1,377 MMR
Party 3
Cerberus
Cerberus
Gold V
sirroark
Cerberus
Gold V
Level 81
God Stats
36W - 38L
1,629 SR
Queue Stats
45W - 57L
1,393 MMR
Solo
Skadi
Skadi
Bronze III
xysky
Skadi
Bronze III
Level 78
God Stats
3W - 3L
1,595 SR
Queue Stats
9W - 22L
1,400 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,629 SR
1,384 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,513 SR
1,382 MMR
Nemesis
Nemesis
Silver I
CW Assassin
Nemesis
Silver I
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
296W - 303L
1,397 MMR
Party 2
Ymir
Ymir
Silver V
EscapeHavok
Ymir
Silver V
Level 126
God Stats
1W - 2L
1,290 SR
Queue Stats
204W - 214L
1,289 MMR
Party 2
Baba Yaga
Baba Yaga
Bronze III
LordKoal
Baba Yaga
Bronze III
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 58L
1,370 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
ayyyyyeZach
Cu Chulainn
Bronze III
Level 119
God Stats
48W - 43L
1,342 SR
Queue Stats
214W - 216L
1,400 MMR
Solo
Anhur
Anhur
Bronze III
immasparow
Anhur
Bronze III
Level 156
God Stats
1W - 0L
1,715 SR
Queue Stats
31W - 31L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amon v1
Sun Wukong
11
0 / 2 / 0
5,924
456
2,556
9,215
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
11
0 / 1 / 0
6,113
470
6,144
8,257
2,733
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
MooNz v2
Da Ji
10
0 / 5 / 0
6,001
462
2,905
14,907
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
sirroark
Cerberus
9
0 / 2 / 0
5,741
442
3,607
10,402
7,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
xysky
Skadi
10
0 / 2 / 0
5,924
456
5,840
8,210
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotAtlasZeusFenrir

VS

Bans
GilgameshMulanSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CW Assassin
Nemesis
13
2 / 0 / 6
7,522
579
6,614
9,178
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 7
6,393
492
3,422
9,771
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
LordKoal
Baba Yaga
12
3 / 0 / 2
7,146
550
6,195
5,957
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
ayyyyyeZach
Cu Chulainn
14
3 / 0 / 0
8,621
663
6,741
6,664
7,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
13
4 / 0 / 2
7,652
589
7,917
7,180
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
12
12
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Amon v1
Sun Wukong
0
2
0
0
W
Nemesis
CW Assassin
Nemesis
2
0
6
5
W
0
0
7
3.5
L
Agni
0
1
0
0
W
Baba Yaga
LordKoal
Baba Yaga
3
0
2
4
L
Da Ji
MooNz v2
Da Ji
0
5
0
0
W
Cu Chulainn
ayyyyyeZach
Cu Chulainn
3
0
0
3
W
Anhur
4
0
2
5
L
Cerberus
sirroark
Cerberus
0
2
0
0
L
Skadi
xysky
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
30,889
50,991
Taken
38,750
23,950
Mitigated
22,692
15,277
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Amon v1
Sun Wukong
2,556
783
0
760
9,215
5,655
0
115
9,100
0
40,333
W
Nemesis
CW Assassin
Nemesis
6,614
2,960
0
1,168
9,178
3,347
139
1,714
7,464
0
60,456
W
3,422
400
0
2,425
9,771
6,936
0
3,778
5,993
21,845
0
L
Agni
6,144
205
96
2,389
8,257
2,733
0
3,057
5,200
50,374
0
W
Baba Yaga
LordKoal
Baba Yaga
6,195
306
0
1,365
5,957
2,420
244
3,557
2,400
49,507
0
L
Da Ji
MooNz v2
Da Ji
2,905
787
0
5,374
14,907
5,359
0
848
14,059
0
47,132
W
Cu Chulainn
ayyyyyeZach
Cu Chulainn
6,741
1,042
0
1,653
6,664
7,040
44
0
6,664
448
70,135
W
Anhur
7,917
3,142
0
3,660
7,180
2,949
829
702
6,478
0
56,366
L
Cerberus
sirroark
Cerberus
3,607
65
2,231
3,217
10,402
7,496
0
4,412
5,990
18,108
0
L
Skadi
xysky
Skadi
5,840
1,758
0
1,210
8,210
2,707
0
1,300
6,910
0
44,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,703
Gold Earned
37,334
347
Minions Killed
413
0
Camps Cleared
0
1,292,561
Distance Traveled
1,405,253
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,924
456
81
6
0
259,414
6
W
Nemesis
7,522
579
84
6
0
365,140
0
W
Ymir
6,393
492
31
2
0
270,589
0
L
Agni
6,113
470
74
6
0
254,862
2
W
Baba Yaga
7,146
550
86
7
0
271,811
3
L
Da Ji
6,001
462
76
6
0
269,876
0
W
Cu Chulainn
8,621
663
124
10
0
260,330
4
W
Anhur
7,652
589
88
7
0
237,383
0
L
Cerberus
5,741
442
36
3
0
262,188
0
L
Skadi
5,924
456
80
6
0
246,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role