Player Matchup

Cerberus
Cerberus
M410173
Cerberus
Level 51
God Stats
5W - 11L
1,183 SR
Queue Stats
14W - 34L
1,244 Elo+
Party 2
Merlin
Merlin
Nishimura002
Merlin
Level 122
God Stats
2W - 1L
1,432 SR
Queue Stats
20W - 36L
1,334 Elo+
Party 2
Neith
Neith
darkshawdow237
Neith
Level 121
God Stats
2W - 2L
1,717 SR
Queue Stats
33W - 65L
1,324 Elo+
Party 2
Shiva
Shiva
sanrestrepo
Shiva
Level 105
God Stats
3W - 8L
1,285 SR
Queue Stats
27W - 55L
1,304 Elo+
Party 2
Thanatos
Thanatos
thelegitgamer52
Thanatos
Level 108
God Stats
6W - 12L
1,487 SR
Queue Stats
29W - 64L
1,403 Elo+
Party 2
Team Averages
Level 101
1,421 SR
1,322 Elo+

VS

Team Averages
Level 105
1,471 SR
1,249 Elo+
Geb
Geb
BritBearTobi
Geb
Level 116
God Stats
2W - 2L
1,512 SR
Queue Stats
8W - 15L
1,190 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Crepusculei
Morgan Le Fay
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,190 Elo+
Party 1
Cthulhu
Cthulhu
Kitten7653
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,171 Elo+
Party 1
Izanami
Izanami
Nekomanc3r
Izanami
Level 96
God Stats
1W - 3L
1,345 SR
Queue Stats
1W - 6L
1,179 Elo+
Party 1
Fenrir
Fenrir
Specter324
Fenrir
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
402W - 379L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
M410173
Cerberus
10
2 / 0 / 3
6,714
560
3,047
5,507
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
11
3 / 0 / 5
7,194
600
6,308
7,717
2,514
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 3
6,650
554
5,291
5,230
1,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 0
7,554
630
5,447
9,296
6,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
12
5 / 3 / 5
7,428
619
9,362
13,020
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,173
431
2,773
9,149
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Crepusculei
Morgan Le Fay
10
0 / 5 / 1
5,605
467
4,213
7,914
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Kitten7653
Cthulhu
9
0 / 2 / 0
5,340
445
3,142
7,361
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Nekomanc3r
Izanami
9
0 / 2 / 0
5,019
418
2,254
5,132
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Specter324
Fenrir
10
1 / 4 / 1
6,086
507
5,317
13,546
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
15
Kills
1
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Morgan Le Fay
Crepusculei
Morgan Le Fay
0
5
1
0.1
L
Cthulhu
Kitten7653
Cthulhu
0
2
0
0
W
Cerberus
M410173
Cerberus
2
0
3
3.5
L
Izanami
Nekomanc3r
Izanami
0
2
0
0
W
Merlin
3
0
5
5.5
L
Fenrir
Specter324
Fenrir
1
4
1
0.38
W
3
0
3
4.5
W
2
0
0
2
W
Thanatos
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,455
Damage
17,699
40,770
Taken
43,102
19,539
Mitigated
17,504
21,479
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,773
381
139
1,642
9,149
5,573
0
1,715
7,434
19,319
0
L
Morgan Le Fay
Crepusculei
Morgan Le Fay
4,213
47
0
860
7,914
2,226
0
3,499
4,415
35,383
0
L
Cthulhu
Kitten7653
Cthulhu
3,142
225
0
761
7,361
3,404
0
0
6,763
22,431
0
W
Cerberus
M410173
Cerberus
3,047
256
0
2,635
5,507
3,810
216
1,242
4,265
18,837
0
L
Izanami
Nekomanc3r
Izanami
2,254
1,889
0
1,218
5,132
1,466
0
923
4,209
0
28,487
W
Merlin
6,308
411
0
4,057
7,717
2,514
0
3,276
4,441
43,119
0
L
Fenrir
Specter324
Fenrir
5,317
1,695
0
2,514
13,546
4,835
0
3,218
10,328
0
43,882
W
5,291
2,110
0
2,978
5,230
1,726
607
1,068
4,162
0
42,287
W
5,447
1,392
0
2,638
9,296
6,797
379
2,669
6,154
0
51,880
W
Thanatos
9,362
3,386
0
9,171
13,020
4,692
0
1,400
11,620
0
54,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,540
Gold Earned
27,223
341
Minions Killed
246
0
Camps Cleared
0
1,194,679
Distance Traveled
1,126,668
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,173
431
19
2
0
200,296
3
L
Morgan Le Fay
5,605
467
57
5
0
220,982
3
L
Cthulhu
5,340
445
44
4
0
222,999
1
W
Cerberus
6,714
560
27
2
0
228,392
0
L
Izanami
5,019
418
57
5
0
204,024
1
W
Merlin
7,194
600
75
6
0
257,523
6
L
Fenrir
6,086
507
69
6
0
278,367
0
W
Neith
6,650
554
83
7
0
204,944
0
W
Shiva
7,554
630
90
8
0
245,327
0
W
Thanatos
7,428
619
66
6
0
258,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role