Player Matchup

Bacchus
Bacchus
OgLegacy
Bacchus
Level 63
God Stats
5W - 0L
1,500 SR
Queue Stats
17W - 11L
1,388 Elo+
Party 1
Loki
Loki
ZapperRX
Loki
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
104W - 80L
1,618 Elo+
Party 1
Baron Samedi
Baron Samedi
kingens3
Baron Samedi
Level 76
God Stats
38W - 29L
1,640 SR
Queue Stats
68W - 66L
1,556 Elo+
Solo
Team Averages
Level 68
1,547 SR
1,521 Elo+

VS

Team Averages
Level 64
1,510 SR
1,753 Elo+
Xing Tian
Xing Tian
DankWenker
Xing Tian
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,752 Elo+
Party 2
Bellona
Bellona
Jαmie
Bellona
Level 48
God Stats
3W - 1L
1,789 SR
Queue Stats
8W - 2L
1,955 Elo+
Party 2
Anubis
Anubis
iJimCarry
Anubis
Level 120
God Stats
3W - 2L
1,240 SR
Queue Stats
233W - 189L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OgLegacy
Bacchus
17
7 / 0 / 9
12,565
838
9,638
13,821
17,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
16
5 / 3 / 8
11,324
755
15,094
13,929
4,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
kingens3
Baron Samedi
18
4 / 0 / 10
11,702
780
19,757
11,057
5,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DankWenker
Xing Tian
15
1 / 4 / 2
10,839
723
8,959
20,556
29,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Jαmie
Bellona
13
0 / 4 / 3
9,176
612
4,087
13,359
12,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Anubis
iJimCarry
Anubis
12
2 / 8 / 0
9,386
626
9,719
16,013
8,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
16
Kills
3
3
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DankWenker
Xing Tian
1
4
2
0.5
L
Bellona
Jαmie
Bellona
0
4
3
0.38
W
Bacchus
OgLegacy
Bacchus
7
0
9
11.5
W
Loki
5
3
8
3
L
Anubis
iJimCarry
Anubis
2
8
0
0.25
W
Baron Samedi
kingens3
Baron Samedi
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,489
Damage
22,765
38,807
Taken
49,928
27,914
Mitigated
51,370
11,815
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DankWenker
Xing Tian
8,959
231
0
1,607
20,556
29,582
0
12,515
8,041
31,333
0
L
Bellona
Jαmie
Bellona
4,087
1,116
581
1,123
13,359
12,968
0
8,630
4,729
0
18,372
W
Bacchus
OgLegacy
Bacchus
9,638
1,063
0
2,889
13,821
17,549
961
5,777
5,967
24,230
0
W
Loki
15,094
3,608
0
1,178
13,929
4,862
567
6,924
5,608
0
65,489
L
Anubis
iJimCarry
Anubis
9,719
423
0
4,370
16,013
8,820
0
8,283
7,730
41,846
0
W
Baron Samedi
kingens3
Baron Samedi
19,757
2,764
2,934
4,814
11,057
5,503
1,058
6,073
4,984
78,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,591
Gold Earned
29,401
219
Minions Killed
143
0
Camps Cleared
0
890,700
Distance Traveled
688,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,839
723
33
2
0
285,401
0
L
Bellona
9,176
612
30
2
0
244,858
0
W
Bacchus
12,565
838
23
2
0
308,894
0
W
Loki
11,324
755
72
5
0
294,645
0
L
Anubis
9,386
626
80
5
0
158,738
0
W
Baron Samedi
11,702
780
124
8
0
287,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role