Player Matchup

Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bardock043
Neith
Level 80
God Stats
21W - 19L
1,500 SR
Queue Stats
91W - 92L
1,378 Elo+
Party 1
Thor
Thor
Fenrir9264
Thor
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 163L
1,853 Elo+
Solo
Eset
Eset
Sislicy
Eset
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,603 Elo+
Solo
Izanami
Izanami
sauroptido
Izanami
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 92L
1,468 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,560 Elo+

VS

Team Averages
Level 75
1,525 SR
1,485 Elo+
Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
gama2175
Thor
Level 77
God Stats
2W - 5L
1,500 SR
Queue Stats
93W - 105L
1,496 Elo+
Party 2
Surtr
Surtr
iTz_Matinho
Surtr
Level 66
God Stats
18W - 14L
1,626 SR
Queue Stats
71W - 75L
1,475 Elo+
Party 2
Skadi
Skadi
w996199466
Skadi
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 107L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
1 / 0 / 0
3,734
747
1,088
2,629
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
6
0 / 0 / 0
3,682
736
314
428
165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 1
3,777
755
2,325
4,400
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Sislicy
Eset
5
0 / 0 / 1
3,439
688
1,204
3,302
854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
sauroptido
Izanami
5
1 / 0 / 0
3,507
701
2,967
4,071
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
5
0 / 1 / 0
3,146
629
802
3,244
1,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
 
Merlin
2
0 / 0 / 0
2,550
510
0
501
88
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
5
0 / 0 / 0
3,150
630
966
3,307
934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 1 / 0
3,946
789
2,444
4,525
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
5
0 / 0 / 0
3,171
634
2,638
4,184
987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
0
1
L
Yemoja
 
Yemoja
0
1
0
0
L
Merlin
 
Merlin
0
0
0
0
W
Neith
0
0
0
0
W
0
2
1
0.25
W
Eset
Sislicy
Eset
0
0
1
0.5
L
Thor
0
0
0
0
L
2
1
0
2
W
Izanami
sauroptido
Izanami
1
0
0
1
L
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,898
Damage
6,850
14,830
Taken
15,761
5,134
Mitigated
5,387
6,381
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,088
557
0
1,424
2,629
1,502
0
28
2,601
0
19,595
L
Yemoja
 
Yemoja
802
367
376
292
3,244
1,102
0
480
2,764
8,893
0
L
Merlin
 
Merlin
0
0
0
250
501
88
0
0
501
1,019
0
W
Neith
314
273
0
145
428
165
0
164
264
0
19,473
W
2,325
489
0
1,268
4,400
1,385
0
52
4,348
0
23,314
W
Eset
Sislicy
Eset
1,204
31
970
1,084
3,302
854
0
169
3,133
8,046
0
L
Thor
966
271
0
1,759
3,307
934
0
141
3,166
0
11,705
L
2,444
1,430
0
2,087
4,525
2,276
0
0
4,525
166
19,631
W
Izanami
sauroptido
Izanami
2,967
2,358
0
1,490
4,071
1,228
0
441
3,630
0
23,223
L
Skadi
2,638
608
0
794
4,184
987
0
583
3,601
0
20,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,139
Gold Earned
15,963
178
Minions Killed
108
0
Camps Cleared
0
524,887
Distance Traveled
454,367
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,734
747
38
8
0
130,496
2
L
Yemoja
3,146
629
12
2
0
97,105
0
L
Merlin
2,550
510
3
1
0
20,818
0
W
Neith
3,682
736
37
7
0
89,476
0
W
Thor
3,777
755
58
12
0
97,439
0
W
Eset
3,439
688
9
2
0
108,208
1
L
Thor
3,150
630
27
5
0
123,611
0
L
Surtr
3,946
789
36
7
0
112,958
0
W
Izanami
3,507
701
36
7
0
99,268
2
L
Skadi
3,171
634
30
6
0
99,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role