Player Matchup

Sol
Sol
FlashSilver442
Sol
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,224 Elo+
Party 2
Mulan
Mulan
GalaxyHype56
Mulan
Level 25
God Stats
5W - 5L
1,735 SR
Queue Stats
45W - 47L
1,470 Elo+
Party 3
Guan Yu
Guan Yu
ItsDameTimeee
Guan Yu
Level 148
God Stats
11W - 12L
1,702 SR
Queue Stats
54W - 67L
1,267 Elo+
Party 2
Hun Batz
Hun Batz
Kaedeso
Hun Batz
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 109L
1,205 Elo+
Party 3
Raijin
Raijin
MAGICuwuGHOST
Raijin
Level 28
God Stats
1W - 3L
1,158 SR
Queue Stats
139W - 141L
1,311 Elo+
Party 2
Team Averages
Level 94
1,519 SR
1,296 Elo+

VS

Team Averages
Level 67
1,492 SR
1,428 Elo+
Cupid
Cupid
Ev831il
Cupid
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 57L
1,452 Elo+
Party 1
Fenrir
Fenrir
JET23576
Fenrir
Level 88
God Stats
2W - 5L
1,583 SR
Queue Stats
171W - 176L
1,482 Elo+
Party 1
Horus
Horus
NightmareBonny87
Horus
Level 99
God Stats
3W - 7L
1,541 SR
Queue Stats
319W - 324L
1,478 Elo+
Party 1
Bellona
Bellona
Springtrap369YT
Bellona
Level 29
God Stats
69W - 81L
1,626 SR
Queue Stats
172W - 172L
1,466 Elo+
Party 1
Skadi
Skadi
WordyMagician06
Skadi
Level 34
God Stats
44W - 58L
1,209 SR
Queue Stats
44W - 62L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 2
6,342
634
7,840
4,554
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 4 / 0
5,714
571
6,023
9,232
5,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
10
2 / 1 / 5
6,322
632
5,590
10,404
7,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
Kaedeso
Hun Batz
10
1 / 0 / 2
5,942
594
3,404
6,432
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 3
6,341
634
4,964
5,245
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ev831il
Cupid
7
0 / 2 / 1
4,497
450
2,441
6,662
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
JET23576
Fenrir
10
6 / 3 / 0
6,395
640
5,174
8,874
3,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

7
0 / 3 / 1
4,329
433
2,974
9,234
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 2
5,676
568
4,777
10,735
9,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 2 / 1
5,796
580
1,371
6,124
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
7
7
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
Ev831il
Cupid
0
2
1
0.25
W
5
0
2
6
W
1
4
0
0.25
W
Guan Yu
2
1
5
4.5
L
Fenrir
JET23576
Fenrir
6
3
0
2
W
Hun Batz
Kaedeso
Hun Batz
1
0
2
2
W
2
2
3
1.75
L
0
3
1
0.17
L
1
1
2
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,821
Damage
16,737
35,867
Taken
41,629
18,519
Mitigated
20,947
11,334
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Ev831il
Cupid
2,441
1,099
451
1,870
6,662
1,575
0
2,559
4,103
0
20,984
W
7,840
3,272
0
2,835
4,554
1,682
860
0
4,554
38,951
4,863
W
6,023
1,305
0
1,595
9,232
5,268
0
0
9,232
0
34,680
W
Guan Yu
5,590
195
678
4,368
10,404
7,874
163
0
10,404
6,023
15,540
L
Fenrir
JET23576
Fenrir
5,174
936
0
503
8,874
3,306
0
3,220
5,654
0
28,313
W
Hun Batz
Kaedeso
Hun Batz
3,404
743
0
458
6,432
2,263
0
0
6,432
0
43,785
W
4,964
519
0
1,400
5,245
1,432
863
0
5,245
45,371
0
L
2,974
1,421
1,209
1,598
9,234
4,379
0
4,717
4,517
0
20,275
L
4,777
1,581
0
575
10,735
9,564
0
0
10,735
0
32,749
L
1,371
443
0
250
6,124
2,123
0
2,921
3,203
0
38,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
26,693
305
Minions Killed
236
0
Camps Cleared
0
1,013,551
Distance Traveled
1,092,124
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,497
450
44
4
0
190,470
2
W
Sol
6,342
634
71
7
0
186,632
0
W
Mulan
5,714
571
65
7
0
175,468
0
W
Guan Yu
6,322
632
25
3
0
221,827
0
L
Fenrir
6,395
640
46
5
0
253,790
0
W
Hun Batz
5,942
594
68
7
0
244,158
0
W
Raijin
6,341
634
76
8
0
185,466
1
L
Horus
4,329
433
20
2
0
222,524
0
L
Bellona
5,676
568
56
6
0
205,183
0
L
Skadi
5,796
580
70
7
0
220,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role