Player Matchup

Ymir
Ymir
Benman105047
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,542 Elo+
Party 2
Surtr
Surtr
DreadLobster943
Surtr
Level 135
God Stats
8W - 6L
1,934 SR
Queue Stats
205W - 223L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
DreadLobster955
Danzaburou
Level 38
God Stats
20W - 19L
1,842 SR
Queue Stats
88W - 96L
1,645 Elo+
Party 2
Thor
Thor
Emiliano124945
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 2
Vulcan
Vulcan
HotXxmanxX420
Vulcan
Level 123
God Stats
5W - 6L
1,276 SR
Queue Stats
196W - 199L
1,481 Elo+
Party 2
Team Averages
Level 63
1,611 SR
1,504 Elo+

VS

Team Averages
Level 118
1,436 SR
1,501 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
CASG-01
Surtr
Level 157
God Stats
27W - 20L
1,512 SR
Queue Stats
557W - 680L
1,482 Elo+
Party 1
Rama
Rama
XAVICIBA
Rama
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 179L
1,546 Elo+
Solo
Pele
Pele
mashingun53
Pele
Level 83
God Stats
5W - 4L
1,169 SR
Queue Stats
45W - 54L
1,334 Elo+
Solo
Aphrodite
Aphrodite
papin0593
Aphrodite
Level 137
God Stats
4W - 3L
1,500 SR
Queue Stats
194W - 299L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,845
440
2,079
9,986
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 2 / 0
4,869
443
7,436
12,998
8,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
DreadLobster955
Danzaburou
7
1 / 3 / 0
4,783
435
5,677
8,966
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 0
4,260
387
1,004
8,969
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 0
5,230
475
8,221
7,526
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
5 / 0 / 3
7,749
704
10,100
5,088
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
CASG-01
Surtr
12
3 / 0 / 4
7,079
644
11,372
16,298
10,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
11
2 / 1 / 1
6,178
562
5,363
8,142
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 5
6,189
563
4,502
8,080
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Aphrodite
papin0593
Aphrodite
10
3 / 0 / 7
6,491
590
5,931
8,609
3,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
16
16
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
3
6.5
L
0
3
0
0
W
Surtr
CASG-01
Surtr
3
0
4
5
L
0
2
0
0
L
Danzaburou
DreadLobster955
Danzaburou
1
3
0
0.33
L
0
4
0
0
L
0
4
0
0
W
Rama
2
1
1
2.5
W
3
0
5
5.5
W
Aphrodite
papin0593
Aphrodite
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
37,268
48,445
Taken
46,217
23,492
Mitigated
21,751
11,543
Healing
28,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,100
362
0
2,616
5,088
1,705
605
2,301
2,525
56,526
2,456
L
2,079
551
0
910
9,986
6,614
0
3,694
6,292
8,689
0
W
Surtr
CASG-01
Surtr
11,372
4,861
0
11,941
16,298
10,824
558
2,817
13,359
2,327
61,462
L
7,436
3,808
0
6,457
12,998
8,729
0
1,676
11,322
564
31,581
L
Danzaburou
DreadLobster955
Danzaburou
5,677
1,632
0
2,993
8,966
2,945
0
1,475
7,491
0
30,730
L
1,004
339
0
354
8,969
2,538
0
5,719
3,250
0
8,463
L
8,221
1,757
0
829
7,526
2,666
0
4,646
2,880
39,344
0
W
Rama
5,363
4,270
0
4,777
8,142
2,619
633
834
7,308
0
45,333
W
4,502
887
0
1,265
8,080
2,636
498
2,138
5,838
0
43,494
W
Aphrodite
papin0593
Aphrodite
5,931
2,177
1,765
6,323
8,609
3,967
304
1,952
6,589
25,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,987
Gold Earned
33,686
176
Minions Killed
402
0
Camps Cleared
0
1,006,082
Distance Traveled
1,084,067
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,749
704
116
11
0
206,895
0
L
Ymir
4,845
440
12
1
0
197,578
0
W
Surtr
7,079
644
115
10
0
227,558
0
L
Surtr
4,869
443
47
4
0
182,133
0
L
Danzaburou
4,783
435
36
3
0
199,071
0
L
Thor
4,260
387
16
1
0
220,888
0
L
Vulcan
5,230
475
65
6
0
206,412
1
W
Rama
6,178
562
68
6
0
213,369
0
W
Pele
6,189
563
65
6
0
240,356
0
W
Aphrodite
6,491
590
38
3
0
195,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role