Player Matchup

Sol
Sol
Platinum II
CorEVAvenger
Sol
Platinum II
Level 154
God Stats
6W - 3L
1,635 SR
Queue Stats
69W - 40L
2,070 MMR
Party 2
Shiva
Shiva
Platinum II
Longeye00
Shiva
Platinum II
Level 149
God Stats
11W - 8L
1,835 SR
Queue Stats
53W - 30L
2,070 MMR
Party 2
Geb
Geb
Platinum II
Vyflo
Geb
Platinum II
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 30L
2,070 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,657 SR
2,070 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,741 SR
2,038 MMR
Chronos
Chronos
Platinum IV
BarkYouMeow
Chronos
Platinum IV
Level 56
God Stats
2W - 2L
1,811 SR
Queue Stats
43W - 17L
2,039 MMR
Party 1
Bacchus
Bacchus
Platinum III
Chаd
Bacchus
Platinum III
Level 189
God Stats
7W - 7L
1,913 SR
Queue Stats
253W - 252L
2,121 MMR
Party 1
Horus
Horus
Platinum V
ItsPradeje
Horus
Platinum V
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 23L
1,955 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 1
8,841
982
19,266
10,380
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Longeye00
Shiva
12
0 / 1 / 8
6,930
770
9,331
10,879
9,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
Vyflo
Geb
12
1 / 0 / 9
7,768
863
5,392
9,372
8,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Cu ChulainnAchillesAtlasNe ZhaBaron Samedi

VS

Bans
Ao KuangCernunnosPersephoneCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BarkYouMeow
Chronos
11
0 / 4 / 1
6,358
706
11,778
11,110
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Chаd
Bacchus
9
0 / 2 / 1
6,372
708
5,153
15,441
17,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
10
1 / 5 / 0
6,065
674
3,826
13,681
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
BarkYouMeow
Chronos
0
4
1
0.13
L
Bacchus
Chаd
Bacchus
0
2
1
0.25
W
10
0
1
10.5
L
Horus
1
5
0
0.2
W
Shiva
Longeye00
Shiva
0
1
8
4
W
Geb
Vyflo
Geb
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,989
Damage
20,757
30,631
Taken
40,232
22,793
Mitigated
32,855
15,782
Healing
8,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BarkYouMeow
Chronos
11,778
4,604
0
1,324
11,110
4,325
0
6,812
4,093
38,895
0
L
Bacchus
Chаd
Bacchus
5,153
238
0
2,821
15,441
17,732
0
9,892
5,237
14,136
0
W
19,266
8,310
0
7,640
10,380
4,412
2,547
5,256
4,959
52,907
0
L
Horus
3,826
985
1,315
3,412
13,681
10,798
0
8,559
4,615
0
8,204
W
Shiva
Longeye00
Shiva
9,331
1,035
761
3,592
10,879
9,861
240
6,753
3,800
1,979
23,675
W
Geb
Vyflo
Geb
5,392
708
1,754
2,035
9,372
8,520
219
4,976
4,316
12,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,539
Gold Earned
18,795
101
Minions Killed
99
0
Camps Cleared
0
559,667
Distance Traveled
492,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,358
706
83
9
0
162,558
0
L
Bacchus
6,372
708
8
1
0
164,883
0
W
Sol
8,841
982
65
7
0
160,393
0
L
Horus
6,065
674
8
1
0
164,616
0
W
Shiva
6,930
770
25
3
0
195,760
0
W
Geb
7,768
863
11
1
0
203,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role