Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Azael7265
Achilles
Level 49
God Stats
0W - 5L
1,273 SR
Queue Stats
47W - 71L
1,504 Elo+
Party 1
Pele
Pele
Nicolas3280
Pele
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 67L
1,290 Elo+
Party 1
Nu Wa
Nu Wa
SEYVANHEL
Nu Wa
Level 159
God Stats
51W - 46L
1,573 SR
Queue Stats
1,280W - 1,263L
1,425 Elo+
Solo
Anubis
Anubis
UHD530
Anubis
Level 115
God Stats
48W - 55L
1,457 SR
Queue Stats
413W - 400L
1,453 Elo+
Solo
Team Averages
Level 99
1,460 SR
1,434 Elo+

VS

Team Averages
Level 69
1,522 SR
1,353 Elo+
Charybdis
Charybdis
BigCheifSoe
Charybdis
Level 96
God Stats
93W - 80L
1,487 SR
Queue Stats
368W - 349L
1,438 Elo+
Party 3
Ravana
Ravana
PutltlnABackpack
Ravana
Level 37
God Stats
3W - 2L
1,530 SR
Queue Stats
29W - 48L
1,272 Elo+
Party 2
Bacchus
Bacchus
Squanchie 1O
Bacchus
Level 47
God Stats
33W - 41L
1,523 SR
Queue Stats
52W - 88L
1,307 Elo+
Party 2
Ra
Ra
Z DIRTY PETTY Z
Ra
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,320 Elo+
Solo
Surtr
Surtr
iDeuceX
Surtr
Level 95
God Stats
28W - 24L
1,567 SR
Queue Stats
437W - 478L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
2
0 / 1 / 0
4,092
341
78
2,492
518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Azael7265
Achilles
11
0 / 1 / 0
6,215
518
6,567
10,340
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 1 / 2
6,025
502
3,715
9,745
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
SEYVANHEL
Nu Wa
11
0 / 0 / 1
5,854
488
5,321
3,983
1,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
UHD530
Anubis
13
7 / 4 / 1
7,728
644
9,485
11,169
5,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigCheifSoe
Charybdis
10
0 / 1 / 0
6,061
505
3,124
7,121
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 3 / 1
7,666
639
4,593
8,500
3,023
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Squanchie 1O
Bacchus
10
0 / 2 / 2
6,119
510
1,897
8,340
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 5 / 2
6,547
546
5,095
7,938
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Surtr
iDeuceX
Surtr
11
1 / 0 / 0
6,442
537
7,601
12,795
10,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
10
Kills
6
7
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
L
Achilles
Azael7265
Achilles
0
1
0
0
W
Charybdis
BigCheifSoe
Charybdis
0
1
0
0
L
3
1
2
4
W
4
3
1
1.5
L
Nu Wa
SEYVANHEL
Nu Wa
0
0
1
0.5
W
Bacchus
Squanchie 1O
Bacchus
0
2
2
0.5
L
Anubis
UHD530
Anubis
7
4
1
1.88
W
1
5
2
0.4
W
Surtr
iDeuceX
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,166
Damage
22,310
37,729
Taken
44,694
17,201
Mitigated
24,169
14,457
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
78
45
0
830
2,492
518
0
0
2,492
0
6,291
L
Achilles
Azael7265
Achilles
6,567
2,448
0
5,064
10,340
6,748
0
257
10,083
0
44,973
W
Charybdis
BigCheifSoe
Charybdis
3,124
1,410
0
3,822
7,121
1,805
669
3,110
3,776
0
54,127
L
3,715
1,382
0
1,631
9,745
3,455
0
894
8,851
0
25,014
W
4,593
1,941
0
1,775
8,500
3,023
0
2,831
5,669
0
52,559
L
Nu Wa
SEYVANHEL
Nu Wa
5,321
2,528
0
1,444
3,983
1,442
1,120
560
3,423
41,974
0
W
Bacchus
Squanchie 1O
Bacchus
1,897
70
0
1,970
8,340
6,359
505
2,212
5,807
17,717
0
L
Anubis
UHD530
Anubis
9,485
411
54
5,434
11,169
5,038
285
5,430
5,739
54,521
0
W
5,095
599
157
1,766
7,938
2,037
48
6,031
1,907
39,917
2,816
W
Surtr
iDeuceX
Surtr
7,601
2,965
0
7,334
12,795
10,945
0
66
11,734
802
44,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,914
Gold Earned
32,835
281
Minions Killed
320
0
Camps Cleared
0
1,014,938
Distance Traveled
1,166,883
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,092
341
8
1
0
57,564
0
L
Achilles
6,215
518
83
7
0
246,611
0
W
Charybdis
6,061
505
87
7
0
213,915
0
L
Pele
6,025
502
44
4
0
297,064
0
W
Ravana
7,666
639
77
6
0
257,549
0
L
Nu Wa
5,854
488
57
5
0
221,107
1
W
Bacchus
6,119
510
23
2
0
243,732
0
L
Anubis
7,728
644
89
7
0
192,592
0
W
Ra
6,547
546
67
6
0
216,749
0
W
Surtr
6,442
537
66
6
0
234,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role