Player Matchup

Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
EspaideMeeen
Bellona
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 36L
1,500 Elo+
Party 3
Artio
Artio
Josedeli_00
Artio
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 56L
1,457 Elo+
Party 3
Izanami
Izanami
Josemiba99
Izanami
Level 125
God Stats
1W - 1L
1,304 SR
Queue Stats
129W - 152L
1,623 Elo+
Party 3
Hel
Hel
juancagg
Hel
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 74L
1,602 Elo+
Party 3
Team Averages
Level 99
1,461 SR
1,537 Elo+

VS

Team Averages
Level 60
1,549 SR
1,394 Elo+
Cthulhu
Cthulhu
Dartagnan58
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,121 Elo+
Party 1
Anubis
Anubis
EstrellaCasper77
Anubis
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 41L
1,327 Elo+
Party 1
Izanami
Izanami
Roi666
Izanami
Level 116
God Stats
10W - 7L
1,744 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 2
Set
Set
Tomahawk57
Set
Level 94
God Stats
0W - 1L
1,584 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
disfunny
Danzaburou
Level 45
God Stats
3W - 6L
1,416 SR
Queue Stats
13W - 15L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
8 / 0 / 6
9,320
777
14,213
7,218
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
EspaideMeeen
Bellona
12
0 / 1 / 2
7,579
632
2,032
10,588
9,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 5
6,359
530
3,004
7,095
5,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Josemiba99
Izanami
13
3 / 1 / 4
7,977
665
5,176
7,464
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 1 / 1
8,118
677
11,188
6,615
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dartagnan58
Cthulhu
9
0 / 3 / 0
5,779
482
2,852
11,890
8,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 6 / 1
5,305
442
1,581
9,101
3,336
Izanami
Roi666
Izanami
11
1 / 4 / 0
6,402
534
3,224
8,377
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 3 / 1
5,881
490
3,359
10,420
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
disfunny
Danzaburou
10
0 / 4 / 1
5,987
499
5,050
9,010
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
20
Kills
2
3
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
0
6
11
L
Cthulhu
Dartagnan58
Cthulhu
0
3
0
0
W
Bellona
EspaideMeeen
Bellona
0
1
2
1
L
0
6
1
0.08
W
2
0
5
4.5
W
Izanami
Josemiba99
Izanami
3
1
4
5
L
Izanami
Roi666
Izanami
1
4
0
0.25
L
1
3
1
0.5
L
Danzaburou
disfunny
Danzaburou
0
4
1
0.13
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,613
Damage
16,066
38,980
Taken
48,798
22,758
Mitigated
22,159
15,320
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
14,213
8,447
0
1,328
7,218
2,796
0
1,440
5,778
0
84,894
L
Cthulhu
Dartagnan58
Cthulhu
2,852
643
0
1,097
11,890
8,888
42
2,018
9,798
15,354
0
W
Bellona
EspaideMeeen
Bellona
2,032
208
0
3,484
10,588
9,857
528
1,407
9,181
0
49,077
L
1,581
146
0
1,727
9,101
3,336
0
4,803
3,944
22,080
0
W
3,004
206
280
2,591
7,095
5,317
145
3,114
3,981
14,320
98
W
Izanami
Josemiba99
Izanami
5,176
2,838
0
3,186
7,464
2,586
799
927
6,537
0
73,420
L
Izanami
Roi666
Izanami
3,224
2,152
0
2,491
8,377
3,140
895
440
7,937
0
57,878
L
3,359
1,716
0
312
10,420
3,519
0
3,323
6,907
0
30,891
L
Danzaburou
disfunny
Danzaburou
5,050
2,137
0
2,536
9,010
3,276
0
2,730
6,208
0
37,114
W
11,188
695
1,208
3,243
6,615
2,202
382
1,408
5,207
58,905
190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,353
Gold Earned
29,354
442
Minions Killed
267
0
Camps Cleared
0
1,332,995
Distance Traveled
1,160,217
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,320
777
127
11
0
343,877
2
L
Cthulhu
5,779
482
25
2
0
271,349
1
W
Bellona
7,579
632
94
8
0
230,775
0
L
Anubis
5,305
442
27
2
0
187,046
0
W
Artio
6,359
530
16
1
0
260,169
0
W
Izanami
7,977
665
116
10
0
240,998
2
L
Izanami
6,402
534
92
8
0
197,426
0
L
Set
5,881
490
56
5
0
271,862
0
L
Danzaburou
5,987
499
67
6
0
232,534
0
W
Hel
8,118
677
89
7
0
257,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role