Player Matchup

Tsukuyomi
Tsukuyomi
CrimsonPhoenix1
Tsukuyomi
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
256W - 219L
1,650 Elo+
Solo
Chang'e
Chang'e
DarknessSlayer15
Chang'e
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 43L
1,503 Elo+
Solo
Sylvanus
Sylvanus
NoirMonarque
Sylvanus
Level 97
God Stats
1W - 1L
1,299 SR
Queue Stats
87W - 87L
1,631 Elo+
Party 1
Nike
Nike
Toxicology-V1
Nike
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 261L
1,435 Elo+
Solo
Skadi
Skadi
deadSP1DER
Skadi
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
14W - 16L
1,500 Elo+
Party 1
Team Averages
Level 96
1,460 SR
1,544 Elo+

VS

Team Averages
Level 107
1,477 SR
1,320 Elo+
He Bo
He Bo
ChaoticJx
He Bo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 51L
1,048 Elo+
Party 2
Nox
Nox
Equ1_noxx
Nox
Level 100
God Stats
1W - 7L
1,258 SR
Queue Stats
328W - 305L
1,534 Elo+
Solo
Chaac
Chaac
Plz Dont aim
Chaac
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 26L
1,071 Elo+
Party 2
Hades
Hades
ThelastVeneficus
Hades
Level 136
God Stats
15W - 11L
1,604 SR
Queue Stats
87W - 84L
1,485 Elo+
Solo
Skadi
Skadi
specldark
Skadi
Level 197
God Stats
317W - 285L
1,522 SR
Queue Stats
438W - 426L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CrimsonPhoenix1
Tsukuyomi
15
11 / 2 / 1
9,793
653
12,798
13,704
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 3
8,190
546
12,561
11,956
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
NoirMonarque
Sylvanus
12
2 / 3 / 5
7,897
526
7,666
16,103
11,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 2 / 3
8,860
591
7,722
10,293
6,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
12
1 / 0 / 6
7,486
499
4,840
4,501
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ChaoticJx
He Bo
13
2 / 3 / 4
7,984
532
11,470
10,792
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 4
7,238
483
6,070
12,775
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 0
7,148
477
2,170
14,511
7,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 4 / 1
7,677
512
13,624
16,416
8,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
specldark
Skadi
11
0 / 4 / 2
6,403
427
4,674
8,927
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
18
Kills
9
9
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
ChaoticJx
He Bo
2
3
4
1.33
W
Tsukuyomi
CrimsonPhoenix1
Tsukuyomi
11
2
1
5.75
W
2
2
3
1.75
L
1
2
4
1.5
W
Sylvanus
NoirMonarque
Sylvanus
2
3
5
1.5
L
2
5
0
0.4
L
4
4
1
1.13
W
2
2
3
1.75
W
Skadi
1
0
6
4
L
Skadi
specldark
Skadi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,587
Damage
38,008
56,557
Taken
63,421
30,265
Mitigated
34,358
22,383
Healing
19,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ChaoticJx
He Bo
11,470
698
0
2,348
10,792
3,441
0
2,239
8,553
56,227
769
W
Tsukuyomi
CrimsonPhoenix1
Tsukuyomi
12,798
3,894
0
6,036
13,704
5,638
0
6,173
7,311
0
58,942
W
12,561
491
2,704
5,901
11,956
4,715
336
8,142
3,742
58,130
1,047
L
6,070
1,764
276
3,279
12,775
12,316
0
6,390
6,385
29,464
0
W
Sylvanus
NoirMonarque
Sylvanus
7,666
1,580
1,213
6,106
16,103
11,618
90
9,501
6,508
33,118
0
L
2,170
207
0
4,683
14,511
7,197
0
0
14,511
0
37,313
L
13,624
906
184
6,654
16,416
8,369
0
8,725
7,691
65,543
1,323
W
7,722
1,259
0
0
10,293
6,541
1,105
3,620
6,512
0
72,174
W
Skadi
4,840
1,792
0
423
4,501
1,753
1,328
2,378
2,063
0
39,750
L
Skadi
specldark
Skadi
4,674
1,509
0
2,388
8,927
3,035
0
2,662
6,265
0
37,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,226
Gold Earned
36,450
414
Minions Killed
344
0
Camps Cleared
0
1,396,669
Distance Traveled
1,364,470
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,984
532
84
6
0
314,125
0
W
Tsukuyomi
9,793
653
105
7
0
325,111
0
W
Chang'e
8,190
546
95
6
0
295,230
0
L
Nox
7,238
483
32
2
0
263,122
0
W
Sylvanus
7,897
526
41
3
0
218,924
0
L
Chaac
7,148
477
49
3
0
282,249
0
L
Hades
7,677
512
113
8
0
284,308
1
W
Nike
8,860
591
120
8
0
292,115
0
W
Skadi
7,486
499
53
4
0
265,289
2
L
Skadi
6,403
427
66
4
0
220,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role