Player Matchup

Baron Samedi
Baron Samedi
AWWWHE11NAWW
Baron Samedi
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 15L
1,602 Elo+
Party 2
Surtr
Surtr
Overware01
Surtr
Level 89
God Stats
18W - 10L
1,736 SR
Queue Stats
20W - 16L
1,602 Elo+
Party 2
Charybdis
Charybdis
SpooderFriand
Charybdis
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
20W - 15L
1,602 Elo+
Party 2
Team Averages
Level 86
1,579 SR
1,602 Elo+

VS

Team Averages
Level 69
1,429 SR
1,457 Elo+
Freya
Freya
DevouringHope
Freya
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,607 Elo+
Solo
Sun Wukong
Sun Wukong
THUGNIFICENT795
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,371 Elo+
Party 1
Thanatos
Thanatos
USAirForceGaming
Thanatos
Level 85
God Stats
0W - 2L
1,288 SR
Queue Stats
64W - 74L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AWWWHE11NAWW
Baron Samedi
13
7 / 1 / 4
8,818
980
7,681
6,249
3,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
11
2 / 2 / 7
7,249
805
6,889
12,627
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
SpooderFriand
Charybdis
13
2 / 1 / 8
7,890
877
11,875
10,594
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,166
796
6,414
8,918
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
THUGNIFICENT795
Sun Wukong
11
1 / 4 / 1
6,579
731
3,534
10,825
6,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 1
6,796
755
5,462
11,115
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
4
4
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AWWWHE11NAWW
Baron Samedi
7
1
4
9
L
2
4
0
0.5
W
Surtr
2
2
7
2.75
W
Charybdis
SpooderFriand
Charybdis
2
1
8
6
L
Sun Wukong
THUGNIFICENT795
Sun Wukong
1
4
1
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,445
Damage
15,410
29,470
Taken
30,858
14,731
Mitigated
15,406
15,002
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AWWWHE11NAWW
Baron Samedi
7,681
783
2,941
3,198
6,249
3,318
728
2,000
4,249
22,458
0
L
6,414
1,593
0
2,045
8,918
3,646
0
2,691
6,227
22,585
0
W
Surtr
6,889
2,460
0
4,820
12,627
7,461
1,079
2,166
10,461
690
25,719
W
Charybdis
SpooderFriand
Charybdis
11,875
7,264
0
4,043
10,594
3,952
653
2,992
7,602
0
44,472
L
Sun Wukong
THUGNIFICENT795
Sun Wukong
3,534
438
0
772
10,825
6,331
0
3,314
7,511
0
12,805
L
5,462
1,532
0
4,876
11,115
5,429
0
2,012
9,103
0
25,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,957
Gold Earned
20,541
126
Minions Killed
99
0
Camps Cleared
0
483,078
Distance Traveled
486,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,818
980
20
2
0
142,037
0
L
Freya
7,166
796
32
4
0
155,214
0
W
Surtr
7,249
805
37
4
0
180,581
0
W
Charybdis
7,890
877
69
8
0
160,460
0
L
Sun Wukong
6,579
731
27
3
0
152,000
0
L
Thanatos
6,796
755
40
4
0
179,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role