Player Matchup

Ao Kuang
Ao Kuang
Diamond IV
Breeko
Ao Kuang
Diamond IV
Level 66
God Stats
3W - 2L
1,845 SR
Queue Stats
76W - 48L
2,157 MMR
Solo
Ullr
Ullr
Platinum IV
DS72
Ullr
Platinum IV
Level 172
God Stats
1W - 1L
1,516 SR
Queue Stats
94W - 39L
2,080 MMR
Solo
Sol
Sol
Platinum II
Sundÿ
Sol
Platinum II
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
420W - 398L
1,932 MMR
Solo
Odin
Odin
Platinum I
Turnublamb
Odin
Platinum I
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 60L
1,982 MMR
Party 1
Khepri
Khepri
Platinum IV
xrtsA
Khepri
Platinum IV
Level 179
God Stats
9W - 5L
1,732 SR
Queue Stats
219W - 188L
1,982 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,619 SR
2,027 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,702 SR
2,029 MMR
Tsukuyomi
Tsukuyomi
Diamond V
Ayaluu
Tsukuyomi
Diamond V
Level 108
God Stats
10W - 4L
1,798 SR
Queue Stats
104W - 68L
2,220 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond III
Hisσka
Zhong Kui
Diamond III
Level 234
God Stats
2W - 1L
1,884 SR
Queue Stats
148W - 90L
2,291 MMR
Party 2
Yemoja
Yemoja
Platinum IV
TheArmenianChamp
Yemoja
Platinum IV
Level 146
God Stats
12W - 12L
1,500 SR
Queue Stats
319W - 293L
1,894 MMR
Solo
Shiva
Shiva
Gold II
calmgoodfire
Shiva
Gold II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 203L
1,911 MMR
Solo
Rama
Rama
Platinum III
ℓoνє
Rama
Platinum III
Level 65
God Stats
22W - 10L
1,825 SR
Queue Stats
35W - 27L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Breeko
Ao Kuang
15
8 / 0 / 1
8,802
677
9,629
10,091
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
DS72
Ullr
13
3 / 2 / 3
7,657
589
7,525
8,610
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Sundÿ
Sol
14
6 / 3 / 4
8,645
665
15,291
11,079
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 3
8,184
630
5,544
8,108
6,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
xrtsA
Khepri
12
0 / 1 / 10
7,523
579
3,972
8,549
10,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
FreyaMercuryHadesNe Zha

VS

Bans
SusanoThorFenrirHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ayaluu
Tsukuyomi
13
4 / 2 / 0
7,913
609
8,582
10,938
5,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Hisσka
Zhong Kui
12
0 / 3 / 2
6,632
510
5,394
7,378
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 7 / 1
5,736
441
2,517
14,110
11,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
7,192
553
5,494
11,134
10,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
12
2 / 3 / 2
7,885
607
8,168
13,024
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
6
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Ayaluu
Tsukuyomi
4
2
0
2
W
Ao Kuang
Breeko
Ao Kuang
8
0
1
8.5
W
Ullr
DS72
Ullr
3
2
3
2.25
L
Zhong Kui
Hisσka
Zhong Kui
0
3
2
0.33
W
Sol
Sundÿ
Sol
6
3
4
2.67
L
0
7
1
0.07
W
0
0
3
1.5
L
0
2
0
0
W
Khepri
xrtsA
Khepri
0
1
10
5
L
Rama
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,961
Damage
30,155
46,437
Taken
56,584
28,758
Mitigated
38,084
14,593
Healing
14,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Ayaluu
Tsukuyomi
8,582
2,293
0
888
10,938
5,278
0
4,792
6,146
0
64,731
W
Ao Kuang
Breeko
Ao Kuang
9,629
1,424
0
4,188
10,091
3,950
0
2,292
7,758
73,221
0
W
Ullr
DS72
Ullr
7,525
3,796
0
887
8,610
3,245
0
3,015
5,595
0
70,167
L
Zhong Kui
Hisσka
Zhong Kui
5,394
468
0
1,541
7,378
5,454
0
3,031
4,347
44,550
588
W
Sol
Sundÿ
Sol
15,291
7,541
0
4,746
11,079
4,660
1,163
694
10,385
73,882
0
L
2,517
811
1,042
3,143
14,110
11,210
0
8,453
5,657
15,204
0
W
5,544
853
0
2,240
8,108
6,873
0
331
6,988
2,629
63,462
L
5,494
665
0
2,414
11,134
10,461
0
4,100
7,034
1,205
53,398
W
Khepri
xrtsA
Khepri
3,972
368
0
2,532
8,549
10,030
120
2,361
6,188
24,475
0
L
Rama
8,168
6,854
0
5,368
13,024
5,681
424
9,693
3,331
0
60,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,811
Gold Earned
35,358
483
Minions Killed
414
0
Camps Cleared
0
1,411,721
Distance Traveled
1,325,462
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,913
609
102
8
0
342,690
0
W
Ao Kuang
8,802
677
105
8
0
341,643
2
W
Ullr
7,657
589
116
9
0
262,882
2
L
Zhong Kui
6,632
510
82
6
0
199,603
0
W
Sol
8,645
665
114
9
0
277,026
0
L
Yemoja
5,736
441
14
1
0
259,552
3
W
Odin
8,184
630
131
10
0
252,862
0
L
Shiva
7,192
553
96
7
0
271,036
0
W
Khepri
7,523
579
17
1
0
277,308
4
L
Rama
7,885
607
120
9
0
252,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role