Player Matchup

Vamana
Vamana
AlYoSt
Vamana
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 138L
1,435 Elo+
Solo
Cerberus
Cerberus
Kygaros
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,561 Elo+
Party 1
Ah Puch
Ah Puch
Ulrira
Ah Puch
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,540 Elo+
Party 1
Sobek
Sobek
kyaxares
Sobek
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,759 Elo+
Party 1
Fafnir
Fafnir
x7jrb
Fafnir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,438 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,547 Elo+

VS

Team Averages
Level 79
1,468 SR
1,465 Elo+
Hou Yi
Hou Yi
Dexak
Hou Yi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,347 Elo+
Solo
Ao Kuang
Ao Kuang
JaredMorrow
Ao Kuang
Level 116
God Stats
4W - 6L
1,500 SR
Queue Stats
210W - 219L
1,314 Elo+
Solo
King Arthur
King Arthur
MaybeDefinite
King Arthur
Level 60
God Stats
4W - 1L
1,506 SR
Queue Stats
625W - 174L
1,598 Elo+
Solo
Khepri
Khepri
ShadowReaper67
Khepri
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 107L
1,515 Elo+
Solo
Merlin
Merlin
Slotar
Merlin
Level 89
God Stats
1W - 5L
1,336 SR
Queue Stats
162W - 174L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AlYoSt
Vamana
17
3 / 5 / 11
10,064
629
12,067
21,669
29,993
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Kygaros
Cerberus
18
6 / 4 / 7
11,251
703
14,463
29,334
40,953
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Ulrira
Ah Puch
20
6 / 3 / 9
11,430
714
27,780
14,882
10,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
kyaxares
Sobek
16
1 / 5 / 10
9,941
621
6,322
25,122
36,672
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
x7jrb
Fafnir
14
0 / 7 / 8
9,700
606
5,058
23,456
35,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dexak
Hou Yi
19
6 / 1 / 13
11,811
738
24,975
10,746
7,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
JaredMorrow
Ao Kuang
20
12 / 4 / 11
13,794
862
31,093
24,922
27,497
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
MaybeDefinite
King Arthur
18
3 / 4 / 18
11,277
705
21,677
22,512
39,874
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

17
1 / 6 / 15
11,468
717
8,018
23,984
34,392
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Slotar
Merlin
19
2 / 1 / 14
11,399
712
18,847
6,426
3,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
95
16
Kills
24
24
Deaths
16
45
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Vamana
AlYoSt
Vamana
3
5
11
1.7
W
Hou Yi
Dexak
Hou Yi
6
1
13
12.5
W
Ao Kuang
JaredMorrow
Ao Kuang
12
4
11
4.38
L
Cerberus
Kygaros
Cerberus
6
4
7
2.38
W
King Arthur
MaybeDefinite
King Arthur
3
4
18
3
W
1
6
15
1.42
W
Merlin
Slotar
Merlin
2
1
14
9
L
Ah Puch
Ulrira
Ah Puch
6
3
9
3.5
L
Sobek
kyaxares
Sobek
1
5
10
1.2
L
Fafnir
x7jrb
Fafnir
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,690
Damage
104,610
114,463
Taken
88,590
153,820
Mitigated
113,002
39,067
Healing
35,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AlYoSt
Vamana
12,067
4,042
2,133
2,521
21,669
29,993
0
9,508
12,161
0
28,531
W
Hou Yi
Dexak
Hou Yi
24,975
13,799
1,288
4,095
10,746
7,704
3,581
6,944
3,713
0
51,080
W
Ao Kuang
JaredMorrow
Ao Kuang
31,093
11,274
2,657
11,248
24,922
27,497
1,396
14,859
9,444
42,903
0
L
Cerberus
Kygaros
Cerberus
14,463
894
3,974
10,711
29,334
40,953
0
15,394
13,940
22,384
0
W
King Arthur
MaybeDefinite
King Arthur
21,677
1,215
1,506
4,470
22,512
39,874
154
12,315
9,759
0
33,849
W
8,018
680
3,646
3,061
23,984
34,392
287
14,163
9,535
19,592
0
W
Merlin
Slotar
Merlin
18,847
1,722
1,534
2,271
6,426
3,535
2,552
3,758
2,516
41,984
0
L
Ah Puch
Ulrira
Ah Puch
27,780
972
1,622
4,901
14,882
10,213
0
9,028
5,854
55,690
0
L
Sobek
kyaxares
Sobek
6,322
669
2,165
5,246
25,122
36,672
0
12,994
12,128
15,530
0
L
Fafnir
x7jrb
Fafnir
5,058
1,393
1,057
4,737
23,456
35,989
0
11,034
12,422
11,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,386
Gold Earned
59,749
167
Minions Killed
196
0
Camps Cleared
0
1,450,848
Distance Traveled
1,428,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,064
629
27
2
0
306,911
0
W
Hou Yi
11,811
738
56
4
0
254,771
0
W
Ao Kuang
13,794
862
27
2
0
293,126
0
L
Cerberus
11,251
703
28
2
0
297,400
0
W
King Arthur
11,277
705
36
2
0
313,676
0
W
Khepri
11,468
717
19
1
0
270,019
0
W
Merlin
11,399
712
58
4
0
296,850
0
L
Ah Puch
11,430
714
82
5
0
294,234
0
L
Sobek
9,941
621
15
1
0
293,107
0
L
Fafnir
9,700
606
15
1
0
259,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role