Player Matchup

Zhong Kui
Zhong Kui
ANatTwenty
Zhong Kui
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,288 Elo+
Party 1
Hachiman
Hachiman
GambitDD
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,288 Elo+
Party 1
Bacchus
Bacchus
bs1197
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,309 Elo+

VS

Team Averages
Level 119
1,500 SR
1,403 Elo+
Da Ji
Da Ji
CupidR9
Da Ji
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 27L
1,448 Elo+
Party 2
Izanami
Izanami
KushKidKori
Izanami
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
131W - 148L
1,344 Elo+
Solo
Hel
Hel
WeeBzTv
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ANatTwenty
Zhong Kui
19
7 / 4 / 5
13,754
764
23,257
20,000
14,436
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
GambitDD
Hachiman
18
3 / 4 / 7
12,316
684
11,790
20,271
7,647
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bacchus
bs1197
Bacchus
18
2 / 3 / 10
13,127
729
15,040
25,430
40,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CupidR9
Da Ji
18
4 / 4 / 2
11,880
660
15,242
18,774
8,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
KushKidKori
Izanami
17
4 / 6 / 4
12,404
689
19,170
20,623
9,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hel
20
3 / 2 / 6
12,698
705
17,741
18,334
9,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
12
Kills
11
11
Deaths
12
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ANatTwenty
Zhong Kui
7
4
5
2.38
L
Da Ji
CupidR9
Da Ji
4
4
2
1.25
W
Hachiman
GambitDD
Hachiman
3
4
7
1.63
L
Izanami
KushKidKori
Izanami
4
6
4
1
L
Hel
3
2
6
3
W
Bacchus
bs1197
Bacchus
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,087
Damage
52,153
65,701
Taken
57,731
62,696
Mitigated
28,142
19,367
Healing
19,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ANatTwenty
Zhong Kui
23,257
3,651
0
10,542
20,000
14,436
3,057
5,349
14,651
72,291
1,845
L
Da Ji
CupidR9
Da Ji
15,242
4,379
0
1,862
18,774
8,962
65
11,944
6,830
0
58,957
W
Hachiman
GambitDD
Hachiman
11,790
4,828
0
3,418
20,271
7,647
264
6,405
13,866
0
54,073
L
Izanami
KushKidKori
Izanami
19,170
10,218
0
3,615
20,623
9,378
260
13,512
7,111
0
61,254
L
Hel
17,741
386
5,018
9,029
18,334
9,802
0
12,624
5,710
78,834
0
W
Bacchus
bs1197
Bacchus
15,040
2,131
0
5,407
25,430
40,613
248
6,029
19,401
32,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,197
Gold Earned
36,982
198
Minions Killed
258
0
Camps Cleared
0
919,998
Distance Traveled
899,559
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,754
764
111
6
0
273,575
0
L
Da Ji
11,880
660
62
3
0
298,645
4
W
Hachiman
12,316
684
72
4
0
303,103
2
L
Izanami
12,404
689
93
5
0
262,635
0
L
Hel
12,698
705
103
6
0
338,279
0
W
Bacchus
13,127
729
15
1
0
343,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role