Player Matchup

Aphrodite
Aphrodite
BatManButGay
Aphrodite
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,407 Elo+
Party 1
Odin
Odin
Guero OG
Odin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 59L
1,777 Elo+
Solo
Anhur
Anhur
PandaZareGr8t
Anhur
Level 67
God Stats
3W - 6L
1,310 SR
Queue Stats
130W - 110L
1,554 Elo+
Party 1
Jing Wei
Jing Wei
Probmatickk
Jing Wei
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
64W - 49L
1,524 Elo+
Party 1
Maui
Maui
TheLegendOfFMA
Maui
Level 158
God Stats
2W - 6L
1,703 SR
Queue Stats
187W - 168L
1,616 Elo+
Solo
Team Averages
Level 82
1,503 SR
1,576 Elo+

VS

Team Averages
Level 102
1,427 SR
1,467 Elo+
Shiva
Shiva
Da_Shankz
Shiva
Level 101
God Stats
10W - 6L
1,534 SR
Queue Stats
111W - 116L
1,538 Elo+
Party 2
Tiamat
Tiamat
DenlinerX
Tiamat
Level 145
God Stats
45W - 38L
1,497 SR
Queue Stats
443W - 400L
1,610 Elo+
Solo
Skadi
Skadi
ObliqueV
Skadi
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 88L
1,549 Elo+
Party 2
Serqet
Serqet
Tripleblvck
Serqet
Level 83
God Stats
1W - 3L
1,314 SR
Queue Stats
8W - 10L
1,446 Elo+
Solo
Hachiman
Hachiman
belzebuththeone
Hachiman
Level 46
God Stats
7W - 8L
1,289 SR
Queue Stats
7W - 10L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BatManButGay
Aphrodite
15
1 / 8 / 3
9,784
978
8,274
18,686
10,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
15
0 / 3 / 3
9,422
942
4,020
18,356
22,217
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 2
9,813
981
15,620
20,116
8,738
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
Probmatickk
Jing Wei
15
2 / 5 / 2
9,907
991
8,119
19,546
8,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 1 / 4
9,863
986
7,789
12,485
13,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

160

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Da_Shankz
Shiva
17
5 / 2 / 10
11,810
1,181
21,813
18,018
20,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
DenlinerX
Tiamat
17
6 / 0 / 10
11,911
1,191
21,429
7,398
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
ObliqueV
Skadi
18
1 / 0 / 13
11,377
1,138
21,260
6,982
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
16
5 / 0 / 2
10,281
1,028
5,546
6,103
3,437
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
16
4 / 2 / 8
10,956
1,096
11,367
8,255
3,755
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
4
Kills
21
21
Deaths
4
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BatManButGay
Aphrodite
1
8
3
0.31
W
Shiva
Da_Shankz
Shiva
5
2
10
5
W
Tiamat
DenlinerX
Tiamat
6
0
10
11
L
Odin
0
3
3
0.5
W
Skadi
ObliqueV
Skadi
1
0
13
7.5
L
1
4
2
0.5
L
Jing Wei
Probmatickk
Jing Wei
2
5
2
0.6
L
0
1
4
2
W
Serqet
5
0
2
6
W
Hachiman
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,822
Damage
81,415
89,189
Taken
46,756
62,779
Mitigated
37,667
11,133
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BatManButGay
Aphrodite
8,274
1,525
3,328
3,518
18,686
10,080
0
4,488
14,158
19,428
0
W
Shiva
Da_Shankz
Shiva
21,813
1,274
656
3,098
18,018
20,923
0
5,347
12,261
1,218
46,991
W
Tiamat
DenlinerX
Tiamat
21,429
1,828
0
2,103
7,398
6,492
0
2,625
4,608
37,771
2,453
L
Odin
4,020
555
0
1,800
18,356
22,217
0
3,591
14,435
0
14,151
W
Skadi
ObliqueV
Skadi
21,260
9,197
0
542
6,982
3,060
0
1,845
5,000
0
53,449
L
15,620
9,575
0
903
20,116
8,738
0
3,023
17,060
0
31,032
L
Jing Wei
Probmatickk
Jing Wei
8,119
6,618
0
908
19,546
8,509
0
5,530
13,744
0
21,901
L
7,789
1,005
28
648
12,485
13,235
0
3,450
8,716
35,139
0
W
Serqet
5,546
1,625
0
0
6,103
3,437
0
1,473
4,538
0
9,694
W
Hachiman
11,367
5,690
0
565
8,255
3,755
0
3,925
4,286
0
15,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,789
Gold Earned
56,335
172
Minions Killed
205
3
Camps Cleared
13
1,061,609
Distance Traveled
1,038,495
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,784
978
26
3
1
178,016
0
W
Shiva
11,810
1,181
50
5
2
227,962
0
W
Tiamat
11,911
1,191
50
5
5
243,483
1
L
Odin
9,422
942
29
3
0
210,932
0
W
Skadi
11,377
1,138
77
8
3
203,059
0
L
Anhur
9,813
981
30
3
2
208,287
0
L
Jing Wei
9,907
991
33
3
0
245,282
0
L
Maui
9,863
986
54
5
0
219,092
0
W
Serqet
10,281
1,028
14
1
1
190,461
0
W
Hachiman
10,956
1,096
14
1
2
173,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role