Player Matchup

Fenrir
Fenrir
BouncingFrog
Fenrir
Level 68
God Stats
3W - 3L
1,821 SR
Queue Stats
68W - 50L
1,580 Elo+
Party 1
Surtr
Surtr
Daub3rs
Surtr
Level 44
God Stats
25W - 20L
1,409 SR
Queue Stats
220W - 231L
1,326 Elo+
Party 2
Arachne
Arachne
David20058804
Arachne
Level 31
God Stats
6W - 11L
1,474 SR
Queue Stats
271W - 286L
1,305 Elo+
Party 2
Loki
Loki
Lorddaltontalbot
Loki
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
Moltenbis
Nu Wa
Level 68
God Stats
7W - 3L
1,825 SR
Queue Stats
56W - 47L
1,545 Elo+
Party 1
Team Averages
Level 67
1,606 SR
1,468 Elo+

VS

Team Averages
Level 87
1,448 SR
1,488 Elo+
Chaac
Chaac
Bradyceneme
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,000 Elo+
Solo
Ra
Ra
P3DR0PR089
Ra
Level 84
God Stats
6W - 10L
1,693 SR
Queue Stats
76W - 62L
1,798 Elo+
Solo
Skadi
Skadi
Viagrow1139
Skadi
Level 71
God Stats
0W - 1L
1,281 SR
Queue Stats
67W - 79L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
deadofgreece
Ao Kuang
Level 93
God Stats
0W - 5L
1,266 SR
Queue Stats
43W - 52L
1,495 Elo+
Solo
Sylvanus
Sylvanus
Борискас
Sylvanus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 47L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 1 / 8
9,395
522
7,495
16,950
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Daub3rs
Surtr
15
4 / 4 / 4
9,678
538
14,121
18,781
11,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
13
2 / 6 / 4
8,595
478
5,246
16,692
6,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
9 / 0 / 6
10,765
598
14,009
11,682
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Moltenbis
Nu Wa
15
3 / 3 / 8
9,466
526
17,836
10,621
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,133
452
9,710
16,111
12,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 4 / 3
9,547
530
11,577
13,361
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 4 / 0
5,396
300
2,279
7,488
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
deadofgreece
Ao Kuang
15
6 / 5 / 2
9,064
504
12,618
21,032
8,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 6 / 3
6,433
357
8,113
17,349
13,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
21
Kills
14
14
Deaths
21
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
8
7
L
3
2
6
3
W
Surtr
Daub3rs
Surtr
4
4
4
1.5
W
Arachne
2
6
4
0.67
W
9
0
6
12
W
Nu Wa
Moltenbis
Nu Wa
3
3
8
2.33
L
5
4
3
1.63
L
0
4
0
0
L
Ao Kuang
deadofgreece
Ao Kuang
6
5
2
1.4
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,707
Damage
44,297
74,726
Taken
75,341
41,820
Mitigated
42,787
21,034
Healing
19,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,495
1,711
546
4,315
16,950
14,458
372
5,444
11,078
0
35,203
L
9,710
855
0
5,179
16,111
12,607
0
3,231
12,880
0
50,870
W
Surtr
Daub3rs
Surtr
14,121
4,633
0
7,461
18,781
11,903
213
8,279
10,365
3,577
63,836
W
Arachne
5,246
3,209
0
5,057
16,692
6,198
243
6,120
10,572
0
53,949
W
14,009
3,339
0
890
11,682
4,663
428
4,446
6,908
0
83,259
W
Nu Wa
Moltenbis
Nu Wa
17,836
3,851
0
2,765
10,621
4,598
891
6,955
3,495
81,247
0
L
11,577
923
738
4,601
13,361
5,948
0
5,115
8,246
88,337
0
L
2,279
814
0
0
7,488
1,768
0
1,339
6,149
0
19,142
L
Ao Kuang
deadofgreece
Ao Kuang
12,618
4,530
0
4,998
21,032
8,534
0
4,396
16,636
73,300
0
L
8,113
2,108
503
3,186
17,349
13,930
0
5,268
12,081
25,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,899
Gold Earned
38,573
488
Minions Killed
396
0
Camps Cleared
0
1,761,997
Distance Traveled
1,477,244
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,395
522
56
3
0
371,242
0
L
Chaac
8,133
452
104
6
0
337,468
3
W
Surtr
9,678
538
107
6
0
360,133
0
W
Arachne
8,595
478
78
4
0
325,481
0
W
Loki
10,765
598
133
7
0
397,043
4
W
Nu Wa
9,466
526
114
6
0
308,098
5
L
Ra
9,547
530
141
8
0
363,954
0
L
Skadi
5,396
300
27
2
0
138,979
0
L
Ao Kuang
9,064
504
103
6
0
354,338
0
L
Sylvanus
6,433
357
21
1
0
282,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role