Player Matchup

Lancelot
Lancelot
FlatBreadGaming
Lancelot
Level 45
God Stats
0W - 2L
1,222 SR
Queue Stats
29W - 24L
1,508 Elo+
Party 1
Sol
Sol
Goblinomicon
Sol
Level 48
God Stats
3W - 8L
1,463 SR
Queue Stats
170W - 151L
1,584 Elo+
Solo
Danzaburou
Danzaburou
LegoshiBreedMe
Danzaburou
Level 25
God Stats
33W - 24L
1,495 SR
Queue Stats
75W - 72L
1,490 Elo+
Party 1
Izanami
Izanami
Warlσck
Izanami
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
Xenionnn
Bellona
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 45
1,436 SR
1,516 Elo+

VS

Team Averages
Level 29
1,453 SR
1,373 Elo+
Hera
Hera
RickQXT
Hera
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,595 Elo+
Solo
Cthulhu
Cthulhu
X17Krow
Cthulhu
Level 24
God Stats
1W - 3L
1,265 SR
Queue Stats
16W - 27L
1,361 Elo+
Party 2
Sol
Sol
bessedium
Sol
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 2
Mulan
Mulan
pothosssssss
Mulan
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,300 Elo+
Party 2
Heimdallr
Heimdallr
xlkarosx
Heimdallr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 39L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
1 / 9 / 1
8,538
949
5,216
22,271
17,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 2 / 2
8,932
992
12,928
15,836
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
LegoshiBreedMe
Danzaburou
14
3 / 6 / 0
9,442
1,049
12,630
17,850
8,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Warlσck
Izanami
14
0 / 5 / 3
8,499
944
4,525
7,441
3,149
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Xenionnn
Bellona
14
0 / 9 / 2
8,676
964
2,101
18,097
21,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

95

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
RickQXT
Hera
17
6 / 1 / 17
10,971
1,219
17,390
4,168
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
X17Krow
Cthulhu
16
8 / 1 / 13
10,738
1,193
13,874
11,476
16,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
4 / 1 / 19
10,370
1,152
16,065
10,086
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 1 / 19
10,142
1,127
11,734
9,810
10,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
xlkarosx
Heimdallr
17
10 / 0 / 14
11,337
1,260
14,338
5,196
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
113
4
Kills
31
31
Deaths
4
8
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
9
1
0.17
L
0
2
2
0.5
L
Danzaburou
LegoshiBreedMe
Danzaburou
3
6
0
0.5
W
Hera
RickQXT
Hera
6
1
17
14.5
L
Izanami
Warlσck
Izanami
0
5
3
0.3
W
Cthulhu
X17Krow
Cthulhu
8
1
13
14.5
L
Bellona
Xenionnn
Bellona
0
9
2
0.11
W
4
1
19
13.5
W
3
1
19
12.5
W
Heimdallr
xlkarosx
Heimdallr
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,400
Damage
73,401
81,495
Taken
40,736
57,723
Mitigated
37,406
6,195
Healing
9,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,216
1,440
60
297
22,271
17,467
0
11,208
10,578
0
15,565
L
12,928
3,170
0
3,006
15,836
6,854
0
10,810
4,715
42,135
0
L
Danzaburou
LegoshiBreedMe
Danzaburou
12,630
5,414
140
2,682
17,850
8,727
0
9,687
7,633
0
28,782
W
Hera
RickQXT
Hera
17,390
4,507
0
0
4,168
1,994
0
1,419
2,749
43,306
0
L
Izanami
Warlσck
Izanami
4,525
3,925
0
0
7,441
3,149
0
3,717
3,601
0
12,217
W
Cthulhu
X17Krow
Cthulhu
13,874
1,562
978
1,440
11,476
16,920
0
3,952
7,524
25,065
0
L
Bellona
Xenionnn
Bellona
2,101
743
0
10
18,097
21,526
0
9,993
7,435
0
13,546
W
16,065
6,389
0
3,001
10,086
5,588
0
4,091
5,995
29,583
1,556
W
11,734
2,205
0
2,880
9,810
10,160
0
2,098
7,712
0
22,418
W
Heimdallr
xlkarosx
Heimdallr
14,338
9,228
0
1,365
5,196
2,744
0
1,368
3,828
0
26,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,087
Gold Earned
53,558
139
Minions Killed
200
3
Camps Cleared
8
780,859
Distance Traveled
852,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,538
949
17
2
1
190,479
0
L
Sol
8,932
992
61
7
2
168,202
0
L
Danzaburou
9,442
1,049
31
3
0
184,017
0
W
Hera
10,971
1,219
77
9
2
163,788
0
L
Izanami
8,499
944
11
1
0
98,088
0
W
Cthulhu
10,738
1,193
23
3
1
191,299
0
L
Bellona
8,676
964
19
2
0
140,073
0
W
Sol
10,370
1,152
42
5
3
168,087
0
W
Mulan
10,142
1,127
28
3
1
169,619
0
W
Heimdallr
11,337
1,260
30
3
1
159,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role