Player Matchup

Pele
Pele
XV GURU VX
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Hachiman
Hachiman
YaVuZ-_-AmCa
Hachiman
Level 126
God Stats
13W - 10L
1,247 SR
Queue Stats
373W - 364L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
iPlomp
Sun Wukong
Level 146
God Stats
5W - 3L
1,519 SR
Queue Stats
616W - 390L
1,790 Elo+
Party 1
Kuzenbo
Kuzenbo
samd927
Kuzenbo
Level 181
God Stats
3W - 2L
1,500 SR
Queue Stats
296W - 95L
2,035 Elo+
Party 1
Ra
Ra
Örbit
Ra
Level 177
God Stats
7W - 2L
1,850 SR
Queue Stats
442W - 181L
1,966 Elo+
Party 1
Team Averages
Level 148
1,523 SR
1,775 Elo+

VS

Team Averages
Level 136
1,497 SR
1,524 Elo+
Hercules
Hercules
ANerdyBiscuit
Hercules
Level 153
God Stats
4W - 1L
1,500 SR
Queue Stats
278W - 256L
1,730 Elo+
Solo
Danzaburou
Danzaburou
Bosher
Danzaburou
Level 122
God Stats
5W - 4L
1,483 SR
Queue Stats
15W - 14L
1,474 Elo+
Party 2
Scylla
Scylla
FS Oatsie
Scylla
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,592 Elo+
Party 2
Ne Zha
Ne Zha
Wazellini
Ne Zha
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,638 Elo+
Party 2
Susano
Susano
ukkluckyPRO
Susano
Level 97
God Stats
10W - 5L
1,500 SR
Queue Stats
28W - 24L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
5,845
365
2,088
6,223
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
YaVuZ-_-AmCa
Hachiman
15
3 / 2 / 1
8,903
556
5,321
10,205
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
iPlomp
Sun Wukong
14
1 / 6 / 1
8,643
540
9,959
16,286
13,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
samd927
Kuzenbo
12
2 / 4 / 6
7,978
499
6,126
17,415
13,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
16
6 / 3 / 1
9,892
618
14,517
16,028
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ANerdyBiscuit
Hercules
16
7 / 0 / 0
9,870
617
10,295
16,299
20,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Bosher
Danzaburou
14
2 / 3 / 2
8,967
560
5,483
9,771
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
FS Oatsie
Scylla
15
2 / 4 / 5
9,016
564
13,004
8,843
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Wazellini
Ne Zha
13
0 / 3 / 9
8,065
504
8,248
16,179
15,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
15
5 / 2 / 3
9,405
588
7,855
12,864
5,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
12
Kills
16
16
Deaths
12
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
ANerdyBiscuit
Hercules
7
0
0
7
W
Danzaburou
Bosher
Danzaburou
2
3
2
1
W
Scylla
FS Oatsie
Scylla
2
4
5
1.13
W
Ne Zha
Wazellini
Ne Zha
0
3
9
1.5
L
0
1
1
0.5
L
Hachiman
YaVuZ-_-AmCa
Hachiman
3
2
1
1.75
L
Sun Wukong
iPlomp
Sun Wukong
1
6
1
0.25
L
Kuzenbo
samd927
Kuzenbo
2
4
6
1.25
W
Susano
5
2
3
3.25
L
Ra
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,011
Damage
44,885
66,157
Taken
63,956
39,209
Mitigated
49,245
23,067
Healing
21,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ANerdyBiscuit
Hercules
10,295
3,209
0
8,633
16,299
20,189
131
1,201
15,098
0
67,236
W
Danzaburou
Bosher
Danzaburou
5,483
2,576
0
4,690
9,771
3,749
0
2,636
7,135
0
71,546
W
Scylla
FS Oatsie
Scylla
13,004
692
0
500
8,843
3,555
0
5,161
3,682
86,531
1,632
W
Ne Zha
Wazellini
Ne Zha
8,248
2,816
689
6,370
16,179
15,756
0
8,319
7,860
0
33,965
L
2,088
902
0
843
6,223
1,946
0
810
5,368
0
25,375
L
Hachiman
YaVuZ-_-AmCa
Hachiman
5,321
2,122
0
6,128
10,205
3,793
0
445
9,760
0
72,501
L
Sun Wukong
iPlomp
Sun Wukong
9,959
1,610
0
2,774
16,286
13,281
0
473
14,843
2,035
78,717
L
Kuzenbo
samd927
Kuzenbo
6,126
3,010
2,110
4,435
17,415
13,949
17
4,776
12,596
20,381
0
W
Susano
7,855
1,283
0
866
12,864
5,996
0
3,669
9,195
0
76,138
L
Ra
14,517
1,045
1,414
5,363
16,028
6,240
0
6,231
9,748
110,762
2,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,261
Gold Earned
45,323
515
Minions Killed
555
0
Camps Cleared
0
1,486,481
Distance Traveled
1,659,165
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,870
617
118
7
0
322,592
6
W
Danzaburou
8,967
560
133
8
0
325,883
5
W
Scylla
9,016
564
154
10
0
298,329
3
W
Ne Zha
8,065
504
39
2
0
313,299
0
L
Pele
5,845
365
38
2
0
235,990
0
L
Hachiman
8,903
556
123
8
0
312,166
0
L
Sun Wukong
8,643
540
143
9
0
317,666
0
L
Kuzenbo
7,978
499
32
2
0
294,128
0
W
Susano
9,405
588
111
7
0
399,062
0
L
Ra
9,892
618
179
11
0
326,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role