Player Matchup

Cliodhna
Cliodhna
Fauccher_n
Cliodhna
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,146 Elo+
Party 2
Chaac
Chaac
Xx_Anto_TrHyArDx
Chaac
Level 65
God Stats
1W - 3L
1,278 SR
Queue Stats
29W - 34L
1,146 Elo+
Party 2
Atlas
Atlas
moha_bxdrr
Atlas
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,159 Elo+
Party 2
Team Averages
Level 31
1,426 SR
1,150 Elo+

VS

Team Averages
Level 52
1,341 SR
1,328 Elo+
Neith
Neith
Barsjudo
Neith
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
20W - 19L
1,328 Elo+
Party 1
Scylla
Scylla
Jasper
Scylla
Level 113
God Stats
4W - 2L
1,262 SR
Queue Stats
76W - 83L
1,328 Elo+
Party 1
Tyr
Tyr
xXxjodenkindxXx
Tyr
Level 16
God Stats
7W - 3L
1,262 SR
Queue Stats
20W - 19L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Fauccher_n
Cliodhna
14
3 / 6 / 3
9,398
671
8,709
13,795
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
2 / 3 / 3
9,904
707
9,667
16,630
14,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
13
1 / 7 / 2
8,916
637
3,378
21,130
15,822
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Barsjudo
Neith
16
8 / 4 / 8
11,091
792
13,811
8,685
3,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Scylla
Jasper
Scylla
17
2 / 2 / 11
10,766
769
14,635
7,371
2,877
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
6 / 0 / 10
11,111
794
14,679
15,135
22,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
16
16
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
Barsjudo
Neith
8
4
8
3
L
Cliodhna
Fauccher_n
Cliodhna
3
6
3
0.75
W
Scylla
Jasper
Scylla
2
2
11
3.75
L
2
3
3
1.17
L
Atlas
1
7
2
0.29
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,754
Damage
43,125
51,555
Taken
31,191
37,061
Mitigated
29,531
7,883
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Barsjudo
Neith
13,811
7,156
0
1,132
8,685
3,894
2,109
570
8,115
0
38,352
L
Cliodhna
Fauccher_n
Cliodhna
8,709
579
0
687
13,795
6,925
0
3,422
10,373
0
24,873
W
Scylla
Jasper
Scylla
14,635
1,600
0
602
7,371
2,877
1,137
282
7,089
56,830
2,182
L
9,667
648
0
5,133
16,630
14,314
0
4,616
12,014
0
53,107
L
Atlas
3,378
1,128
0
2,063
21,130
15,822
0
6,006
15,124
10,589
0
W
14,679
3,516
0
6,089
15,135
22,760
171
2,605
12,530
0
46,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,218
Gold Earned
32,968
138
Minions Killed
191
0
Camps Cleared
0
724,261
Distance Traveled
826,409
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,091
792
39
3
0
237,845
0
L
Cliodhna
9,398
671
37
3
0
243,701
2
W
Scylla
10,766
769
89
6
0
272,423
4
L
Chaac
9,904
707
94
7
0
271,672
0
L
Atlas
8,916
637
7
1
0
208,888
0
W
Tyr
11,111
794
63
5
0
316,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role