Player Matchup

Artio
Artio
 
Artio
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
N3SCAU_Maxximo
Hercules
Level 45
God Stats
11W - 18L
1,098 SR
Queue Stats
677W - 683L
1,378 Elo+
Solo
Rama
Rama
NegrusBlack
Rama
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 36L
1,242 Elo+
Solo
Discordia
Discordia
SúperNova
Discordia
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 206L
1,529 Elo+
Party 1
Fenrir
Fenrir
tth tomas
Fenrir
Level 107
God Stats
5W - 6L
1,469 SR
Queue Stats
173W - 170L
1,574 Elo+
Solo
Team Averages
Level 112
1,414 SR
1,445 Elo+

VS

Team Averages
Level 117
1,479 SR
1,477 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
CHEKYMATY_DJS
Surtr
Level 163
God Stats
23W - 17L
1,622 SR
Queue Stats
266W - 257L
1,549 Elo+
Party 2
Ares
Ares
CyberTRoNFReaK
Ares
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 25L
1,358 Elo+
Solo
Danzaburou
Danzaburou
IBlackH0le
Danzaburou
Level 106
God Stats
4W - 3L
1,271 SR
Queue Stats
187W - 204L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 0 / 1
4,549
505
1,385
5,275
2,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
2
0 / 1 / 0
3,502
389
324
1,873
791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 0
4,822
536
1,564
5,045
1,671
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
SúperNova
Discordia
10
2 / 2 / 1
5,670
630
5,027
4,916
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
tth tomas
Fenrir
9
1 / 2 / 2
5,052
561
3,294
9,441
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 0 / 0
6,184
687
4,493
6,818
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
 
Nu Wa
10
0 / 2 / 1
5,416
602
2,799
4,943
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 0
6,035
671
1,670
3,241
1,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
4,289
477
1,018
6,990
4,429
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
IBlackH0le
Danzaburou
10
0 / 1 / 1
5,442
605
4,272
5,863
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
6
6
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
0
1
0.5
W
Ao Kuang
 
Ao Kuang
5
0
0
5
W
Nu Wa
 
Nu Wa
0
2
1
0.25
W
1
0
0
1
W
0
1
0
0
W
Danzaburou
IBlackH0le
Danzaburou
0
1
1
0.5
L
Hercules
0
1
0
0
L
1
1
0
1
L
Discordia
SúperNova
Discordia
2
2
1
1.25
L
Fenrir
tth tomas
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,594
Damage
14,252
26,550
Taken
27,855
10,455
Mitigated
12,068
6,783
Healing
7,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,385
266
520
2,236
5,275
2,814
0
1,252
4,023
8,049
0
W
Ao Kuang
 
Ao Kuang
4,493
985
0
1,621
6,818
2,241
0
1,212
5,534
42,224
0
W
Nu Wa
 
Nu Wa
2,799
351
0
1,524
4,943
1,420
0
1,887
2,890
36,966
0
W
1,670
566
0
1,169
3,241
1,654
126
889
2,257
374
37,633
W
1,018
235
0
411
6,990
4,429
169
836
6,150
10,468
0
W
Danzaburou
IBlackH0le
Danzaburou
4,272
1,659
0
2,816
5,863
2,324
0
1,242
4,579
0
38,883
L
Hercules
324
112
0
533
1,873
791
0
386
1,487
0
4,008
L
1,564
1,409
0
1,300
5,045
1,671
0
874
4,171
0
28,068
L
Discordia
SúperNova
Discordia
5,027
819
0
937
4,916
1,558
0
2,449
2,467
42,034
0
L
Fenrir
tth tomas
Fenrir
3,294
910
0
1,257
9,441
3,621
0
3,430
6,011
0
32,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,595
Gold Earned
27,366
216
Minions Killed
253
0
Camps Cleared
0
865,377
Distance Traveled
932,949
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,549
505
9
1
0
206,765
3
W
Ao Kuang
6,184
687
64
7
0
243,230
0
W
Nu Wa
5,416
602
68
8
0
182,123
0
W
Surtr
6,035
671
55
6
0
171,096
0
W
Ares
4,289
477
4
0
0
171,833
1
W
Danzaburou
5,442
605
62
7
0
164,667
0
L
Hercules
3,502
389
10
1
0
31,795
1
L
Rama
4,822
536
62
7
0
168,049
0
L
Discordia
5,670
630
83
9
0
207,642
0
L
Fenrir
5,052
561
52
6
0
251,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role