Player Matchup

Tiamat
Tiamat
CrazyMage98
Tiamat
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 18L
1,500 Elo+
Solo
Hera
Hera
katiau2000
Hera
Level 24
God Stats
1W - 1L
1,179 SR
Queue Stats
1W - 7L
953 Elo+
Party 1
Surtr
Surtr
milnitz
Surtr
Level 60
God Stats
3W - 3L
1,653 SR
Queue Stats
6W - 13L
1,148 Elo+
Party 1
Team Averages
Level 41
1,444 SR
1,200 Elo+

VS

Team Averages
Level 95
1,550 SR
1,527 Elo+
Cupid
Cupid
 
Cupid
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DOMPL3
Sol
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 33L
1,501 Elo+
Solo
Ymir
Ymir
Mr Boss Goss
Ymir
Level 75
God Stats
19W - 15L
1,651 SR
Queue Stats
23W - 27L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 5 / 0
6,056
606
3,073
7,775
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
6,198
620
9,322
5,167
2,068
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
milnitz
Surtr
10
0 / 3 / 0
6,186
619
2,181
7,902
7,128
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
5 / 0 / 3
8,072
807
5,164
4,999
1,706
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
DOMPL3
Sol
13
5 / 0 / 3
7,937
794
8,996
6,436
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 1 / 9
7,860
786
2,394
8,105
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
10
10
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
0
3
6.5
L
Tiamat
0
5
0
0
W
Sol
DOMPL3
Sol
5
0
3
6.5
W
0
1
9
4.5
L
1
2
0
0.5
L
Surtr
milnitz
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,576
Damage
16,554
20,844
Taken
19,540
13,200
Mitigated
10,023
3,455
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,164
2,044
597
1,463
4,999
1,706
1,180
2,870
1,970
0
29,550
L
Tiamat
3,073
351
221
1,954
7,775
4,004
0
5,616
2,159
17,393
0
W
Sol
DOMPL3
Sol
8,996
3,488
0
4,259
6,436
2,628
1,881
3,824
2,612
39,148
3,312
W
2,394
48
203
2,274
8,105
5,689
423
4,307
3,580
10,323
0
L
9,322
1,409
0
0
5,167
2,068
248
2,352
2,815
25,207
2,005
L
Surtr
milnitz
Surtr
2,181
466
277
1,003
7,902
7,128
96
3,020
4,882
274
14,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,440
Gold Earned
23,869
95
Minions Killed
145
0
Camps Cleared
0
438,349
Distance Traveled
523,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,072
807
53
5
0
184,775
0
L
Tiamat
6,056
606
36
4
0
143,841
0
W
Sol
7,937
794
78
8
0
174,576
0
W
Ymir
7,860
786
14
1
0
164,100
0
L
Hera
6,198
620
30
3
0
151,419
0
L
Surtr
6,186
619
29
3
0
143,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role