Player Matchup

Cerberus
Cerberus
F4TaL Knight
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fleur De Lisz
Morgan Le Fay
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,808 Elo+
Party 2
Jing Wei
Jing Wei
FleurDeGeek
Jing Wei
Level 89
God Stats
0W - 2L
1,702 SR
Queue Stats
35W - 34L
1,582 Elo+
Party 2
Team Averages
Level 116
1,567 SR
1,587 Elo+

VS

Team Averages
Level 134
1,482 SR
1,485 Elo+
Surtr
Surtr
 
Surtr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BloodLush33
Ra
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Fenrir
Fenrir
PairyMK
Fenrir
Level 86
God Stats
4W - 4L
1,445 SR
Queue Stats
231W - 221L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
F4TaL Knight
Cerberus
17
3 / 3 / 2
10,441
696
13,384
22,590
17,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Fleur De Lisz
Morgan Le Fay
15
1 / 5 / 3
9,634
642
14,642
17,281
8,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
FleurDeGeek
Jing Wei
14
4 / 4 / 3
10,026
668
12,425
17,368
7,423
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
2 / 3 / 8
10,744
716
16,471
23,023
24,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 4 / 7
10,510
701
15,990
12,875
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
PairyMK
Fenrir
17
7 / 1 / 4
11,863
791
15,136
21,160
26,009
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
12
12
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
3
8
2
W
3
4
7
1.63
L
Cerberus
F4TaL Knight
Cerberus
3
3
2
1.33
L
Morgan Le Fay
Fleur De Lisz
Morgan Le Fay
1
5
3
0.5
L
Jing Wei
FleurDeGeek
Jing Wei
4
4
3
1.38
W
Fenrir
PairyMK
Fenrir
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,451
Damage
47,597
57,239
Taken
57,058
33,213
Mitigated
56,569
12,485
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
16,471
4,517
0
5,624
23,023
24,677
508
10,291
12,275
1,013
37,943
W
15,990
1,290
1,984
3,764
12,875
5,883
516
6,577
6,141
64,781
0
L
Cerberus
F4TaL Knight
Cerberus
13,384
1,044
0
9,212
22,590
17,517
0
7,300
15,290
47,761
0
L
Morgan Le Fay
Fleur De Lisz
Morgan Le Fay
14,642
688
0
2,010
17,281
8,273
0
4,311
12,970
60,219
0
L
Jing Wei
FleurDeGeek
Jing Wei
12,425
8,511
0
1,263
17,368
7,423
300
4,897
12,471
0
38,482
W
Fenrir
PairyMK
Fenrir
15,136
2,597
429
6,983
21,160
26,009
422
10,309
10,209
0
34,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,101
Gold Earned
33,117
235
Minions Killed
169
0
Camps Cleared
0
786,247
Distance Traveled
858,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,744
716
46
3
0
296,992
0
W
Ra
10,510
701
97
6
0
267,936
0
L
Cerberus
10,441
696
96
6
0
263,453
0
L
Morgan Le Fay
9,634
642
88
6
0
264,358
0
L
Jing Wei
10,026
668
51
3
0
258,436
0
W
Fenrir
11,863
791
26
2
0
293,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role