Player Matchup

Nike
Nike
 
Nike
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
TonyTone63
Ishtar
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
46W - 41L
1,516 Elo+
Solo
Heimdallr
Heimdallr
fyDast
Heimdallr
Level 83
God Stats
4W - 2L
1,276 SR
Queue Stats
140W - 117L
1,502 Elo+
Party 1
Raijin
Raijin
jo5eph
Raijin
Level 85
God Stats
8W - 2L
1,500 SR
Queue Stats
137W - 117L
1,465 Elo+
Party 1
Ra
Ra
yugovnokiruhae
Ra
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 166L
1,431 Elo+
Party 1
Team Averages
Level 87
1,498 SR
1,483 Elo+

VS

Team Averages
Level 70
1,500 SR
1,439 Elo+
Apollo
Apollo
 
Apollo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AngusHac
Terra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,333 Elo+
Solo
Kumbhakarna
Kumbhakarna
AvDolphin
Kumbhakarna
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,325 Elo+
Solo
Ishtar
Ishtar
RumblyJarl12962
Ishtar
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 75L
1,536 Elo+
Party 2
Artemis
Artemis
th3g0ld3nknight
Artemis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 2 / 10
6,891
984
10,728
7,825
8,129
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
TonyTone63
Ishtar
12
2 / 1 / 7
6,813
973
3,743
6,586
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
fyDast
Heimdallr
11
2 / 2 / 8
6,712
959
6,174
6,185
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
jo5eph
Raijin
15
8 / 0 / 6
8,179
1,168
14,208
5,589
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 8
6,659
951
3,857
3,488
1,514
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 5 / 2
5,382
769
2,983
7,245
3,101
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
AngusHac
Terra
13
0 / 2 / 4
6,540
934
2,497
10,411
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
AvDolphin
Kumbhakarna
12
0 / 2 / 4
6,387
912
3,372
9,960
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 1
6,752
965
6,354
9,498
4,939
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
5,572
796
4,373
5,753
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
14
Kills
4
7
Deaths
14
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
2
10
3
L
Apollo
 
Apollo
0
5
2
0.2
L
Terra
AngusHac
Terra
0
2
4
1
L
Kumbhakarna
AvDolphin
Kumbhakarna
0
2
4
1
L
3
3
1
1.17
W
Ishtar
TonyTone63
Ishtar
2
1
7
5.5
W
Heimdallr
fyDast
Heimdallr
2
2
8
3
W
Raijin
jo5eph
Raijin
8
0
6
11
L
1
2
1
0.75
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,710
Damage
19,579
29,673
Taken
42,867
17,975
Mitigated
32,784
12,612
Healing
14,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,728
168
1,115
588
7,825
8,129
0
1,785
6,040
6,755
9,880
L
Apollo
 
Apollo
2,983
1,804
149
516
7,245
3,101
0
4,354
2,891
0
8,665
L
Terra
AngusHac
Terra
2,497
459
3,115
3,348
10,411
10,620
0
5,930
4,481
5,265
0
L
Kumbhakarna
AvDolphin
Kumbhakarna
3,372
401
1,207
1,700
9,960
11,212
0
4,099
5,861
7,023
0
L
6,354
3,776
415
2,562
9,498
4,939
0
5,386
4,112
0
18,180
W
Ishtar
TonyTone63
Ishtar
3,743
1,663
433
1,658
6,586
2,693
1,357
1,877
4,709
0
12,591
W
Heimdallr
fyDast
Heimdallr
6,174
2,065
1,492
1,911
6,185
2,937
1,021
874
5,311
0
10,787
W
Raijin
jo5eph
Raijin
14,208
2,178
961
1,602
5,589
2,702
405
970
4,619
26,534
0
L
4,373
1,277
799
858
5,753
2,912
0
2,774
2,979
0
8,132
W
3,857
470
2,378
474
3,488
1,514
563
363
3,125
8,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
30,633
82
Minions Killed
62
0
Camps Cleared
0
683,786
Distance Traveled
624,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,891
984
14
2
0
147,749
0
L
Apollo
5,382
769
9
1
0
87,019
0
L
Terra
6,540
934
6
1
0
152,484
0
L
Kumbhakarna
6,387
912
8
1
0
131,369
0
L
Ishtar
6,752
965
33
5
0
151,272
0
W
Ishtar
6,813
973
19
3
0
140,250
0
W
Heimdallr
6,712
959
8
1
0
134,625
0
W
Raijin
8,179
1,168
30
4
0
133,890
0
L
Artemis
5,572
796
6
1
0
102,775
0
W
Ra
6,659
951
11
2
0
127,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role