Player Matchup

Medusa
Medusa
AS average
Medusa
Level 154
God Stats
1W - 1L
1,285 SR
Queue Stats
50W - 46L
1,600 Elo+
Party 1
Hel
Hel
The MF Saint
Hel
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 70L
1,634 Elo+
Party 1
Ymir
Ymir
commanderjoy
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,568 Elo+
Party 1
Team Averages
Level 136
1,428 SR
1,600 Elo+

VS

Team Averages
Level 109
1,486 SR
1,351 Elo+
Maui
Maui
Ball Sacramento
Maui
Level 143
God Stats
4W - 5L
1,458 SR
Queue Stats
92W - 93L
1,436 Elo+
Solo
Lancelot
Lancelot
Excelsis-Deo-
Lancelot
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,109 Elo+
Solo
Baba Yaga
Baba Yaga
Godofwar6001036
Baba Yaga
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
191W - 193L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AS average
Medusa
15
3 / 2 / 6
9,813
755
12,042
10,875
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
6 / 1 / 5
10,547
811
8,910
11,215
5,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 0 / 9
10,022
771
7,547
10,792
10,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,759
597
8,267
13,464
15,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
Excelsis-Deo-
Lancelot
13
1 / 3 / 2
8,119
625
9,511
12,042
5,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Godofwar6001036
Baba Yaga
15
2 / 4 / 1
9,020
694
10,446
10,351
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
AS average
Medusa
3
2
6
3
L
0
4
3
0.38
L
Lancelot
Excelsis-Deo-
Lancelot
1
3
2
0.67
L
Baba Yaga
Godofwar6001036
Baba Yaga
2
4
1
0.63
W
6
1
5
8.5
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,499
Damage
28,224
32,882
Taken
35,857
20,402
Mitigated
26,798
16,849
Healing
4,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AS average
Medusa
12,042
5,742
0
1,731
10,875
4,527
1,840
4,069
6,322
0
62,521
L
8,267
1,611
0
816
13,464
15,893
0
5,191
8,273
25,906
0
L
Lancelot
Excelsis-Deo-
Lancelot
9,511
1,802
0
1,486
12,042
5,903
0
6,247
5,795
0
23,579
L
Baba Yaga
Godofwar6001036
Baba Yaga
10,446
569
0
1,812
10,351
5,002
0
5,081
5,270
33,182
645
W
8,910
863
6,971
6,251
11,215
5,548
911
7,117
3,565
33,727
0
W
7,547
1,803
189
1,707
10,792
10,327
217
5,824
4,249
15,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,382
Gold Earned
24,898
166
Minions Killed
126
0
Camps Cleared
0
720,478
Distance Traveled
672,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,813
755
83
6
0
249,435
0
L
Maui
7,759
597
28
2
0
199,884
0
L
Lancelot
8,119
625
29
2
0
255,327
0
L
Baba Yaga
9,020
694
69
5
0
217,233
0
W
Hel
10,547
811
59
5
0
260,636
0
W
Ymir
10,022
771
24
2
0
210,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role